Katanaut

Katanaut 1.013

Version
1.013
Version Date
Sept. 23, 2025
Links

Patch Notes

Katanaut Patch 1.013

I drank way too much coffee today… anyways here's another patch :)

Core Changes:
[*]Player will automatically equipt newly bought offhands when purchasing it from specialist, and throw old sidearms on the ground.
  • Newly bought skills/perks continue to float until picked up, but have a large glow/sfx to remind player that they exist.
[*]Added more hit impact/sfx to normal katana attacks.
[*]Overhauled all sfx for each katana to be more distinct.
[*]Overhauled skill orb menu sounds.
[*]Added some polishing to the skill orb and syringe menus.
[*]Bosses will no longer gain the teleportation or summoner mutation in warps 1-3. Both mutations can lead to incredibly unfair boss fights if bosses were mid-swing and suddenly on top of the player.
[*]Items will be pushed away from next-level doors, so the interaction areas don't overlap.
[*]Improved logging on my end to know which level chunks people were most recently in if they report any issues.


Bug Fixes:

[*]Fixed issue where "recycle item" buttons were being shown for offhands that were in the purchase shop.
[*]Fixed an issue where level 3 had missing floor panels new to NPC's.
[*]Fixed issue where portals spawned over claw machines in level 3.
[*]Fixed issue where the Purchase shop areas and Offhand pickup menu's had a spare button that did nothing(copy paste error lol).
[*]Fixed issue where character was stuck in rolling animation when rolling into a wall while mid-air – should now transition into a wall slide.
[*]Fixed issue where player would dodge-roll into the opposite direction after a ledge climb.