Keplerth

Keplerth 1.2.5212

Version
1.2.5212
Version Date
May 25, 2018
Links

Patch Notes

V1.2.5212 Update

Communication:



Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth_Taro


New Contents:



[*]Add Pet and Mounts System
- All non-humanoid creatures are tameable, and tamed pet can participate in combat.
- Pets currently only have fighting and riding features, but more features will be added in the future.

[*]Add an item dropped from mobs: Monster Skin

[*]Add an item dropped from cows: Leather

[*]Add items to crafting list of Handcraft: Leather Armor, Leather Gloves, Leather Shoes

[*]Add an item to crafting list of Goblin Workbench: Pet Collar

[*]Add items to merchant NPCs’ list of selling items: Leather, Pet Collar

[*]Add an item dropped from grass: Grass Seed

[*]Add a new animal: Horse



Adjustments:



[*]Shotgun weapons now have a higher damage and a slightly narrower attack range.

[*]Adjust the rule of determining a safe/housing area – mobs do not respawn in an area where ALL of the walls/fences/blocks around that area are placed by you and the size of each room is below 40x40. (Titanium walls of the ship are also considered as yours)

[*]Add a 10-minute countdown timer to death marker. Multiple death markers now can be existed at the same time and they will be disappeared after the countdown.



Fixes:



[*]Fixed the bug where animals might run outside of the fences/walls.

[*]Fixed the bug where mobs might respawn in mountains and walls.

[*]Fixed the bug which the effect of racial buffs might be lost after death.

[*]Fixed the bug where furnace/stove/campfire might produce infinite units of item when players close their backpack during the progress.

[*]Fixed the bug where wrong amount of silver coins might be charged when buying goods from merchant NPC.

[*]Fixed the bug where Handcraft menu might be wrongly appeared on Workbench menu.



Current progress of our 2-3 months plan:


  • [■■■■■] Friendly NPCs and their villages (included)
  • [■■■■□] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)
  • [■■■■□] Pet and mounts (included, but still improving)
  • [■■■■■] Leather and leather-made items (included)
  • [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)
  • [■■□□□] Interactions with friendly NPCs (planning)
  • [■■□□□] NPC quests and recruit (planning)
  • [■■■■□] Complement Goblin contents – items, creatures, elite creatures (working on it)
  • [■■■□□] Complement Insector contents – items, elite creatures, boss (working on it)
  • [■□□□□] Meco content series – initial introduction of Meco Technology (planning)
  • [■■■□□] Keybind settings (planning)
  • [■■□□□] Support of Steam Workshop for language mods (planning)

We will continue to maintain frequent updates and transparency of our progress.

Thank you for all of your support!