Keplerth

Keplerth Alpha 14B Update: Steam Workshop for language mods

Version
Alpha 14B Update: Steam Workshop for language mods
Version Date
Sept. 5, 2018
Links

Patch Notes

Alpha 14B Update: Steam Workshop for language mods

Communication:



Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth_Taro


New Contents:



[*]- Add support of Steam Workshop for language mods. For the guideline, please click here: https://steamcommunity.com/sharedfiles/filedetails/?id=1502024865
[*]- Add font option in Settings.

[*]- Add new accessories, which can be found in chests that are located in Goblin, Insector and Meco zones.


Adjustments:



[*]- Fixed few bugs that are caused by UI scaling.

[*]- Adjust the boss reset trigger for Meco Boss (Divil) - boss will now be reset when player dies.

[*]- Adjust the names of some dropped items from Meco Boss (Divil).

[*]- Increase damage of Nemesis (a weapon dropped by Meco Boss - Divil).


The progress of our current plan:


  • [■■■■■] Friendly NPCs and their villages (included)
  • [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)
  • [■■■■■] Pet and mounts (included)
  • [■■■■■] Leather and leather-made items (included)
  • [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)
  • [■■■■■] Complement Insector contents – items, elite creatures, boss (included)
  • [■■■■□] In-game guidance (included, but still improving)
  • [■■■■■] UI Scale Setting (included)
  • [■■■■□] Meco Biotech I content (included, but still improving)
  • [■■■■■] Keybind settings (included)
  • [■■■■■] Support of Steam Workshop for language mods (included)
  • [■■■■□] Trap System (included, but still improving)
  • [■■□□□] Events System (working on it)
  • [■□□□□] Weathers system (working on it)
  • [■■■□□] Support of Steam Workshop for other types of mod (working on it)
  • [■□□□□] More background music (working on it)
  • [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)
  • [■□□□□] Interactions with friendly NPCs (planning)
  • [■□□□□] NPC quests and recruit (planning)
  • [□□□□□] NPC working system (planning)
  • [□□□□□] Meco Biotech II content (haven't started yet)
  • [□□□□□] Vehicles (haven't started yet)
  • [□□□□□] Water system (haven't started yet)
  • [□□□□□] Achievement system (haven't started yet)

We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!