Keplerth

Keplerth Alpha 18 Update

Version
Alpha 18 Update
Version Date
May 15, 2019
Links

Patch Notes

Alpha 18 Update

Communication:


Steam Discussion
Email: tarostudio@foxmail.com


New Contents:



[*]– Added a new creature: Coocoo (including a friendly kind and a hostile kind), they are creatures from another dimension and they are randomly generated in the world. Friendly Coocoos can allow player to store items in their dimensional chest.

[*]– Added a new Boss: Coopapa (can be summoned by using the item Coocoo Jelly).

[*]– Added a new mob: Rifter, they can appear anywhere, with stolen treasures.

[*]– Added a new item: Rifter Stone, can be used to transfer you back home (this item can be dropped by defeating the rifter, or bought in Schip’s Lab).

[*]- Added a series of convenient functions for backpack and chests, e.g. sorting, quick stack and etc.


Adjustments:



[*]- Optimized overall game performance, game is now running smoother.

[*]– Now, in classic mode, if you die, your armors, accessories and ammo will remain on the body, but all the backpack items will still be dropped on the ground.

[*]– Removed the knockback ability of Spinning Blade Trap in Meco underground levels.

[*]– Increased the damage of Grounder Sniper Rifle.

[*]– Reduced the damage of Insector Queen’s ranged attack by 20%.

[*]– The decrease in walking speed (debuff) caused by the Suffocating Gas from Insector Queen is now reduced from the original 25% to 10%.

[*]– Adjusted the growing speed of animals and plants.


Fixes:



[*]- Fixed a bug that caused plants to stop growing when the player leaves the area.

[*]– Fixed a bug that caused animals to stop growing and reproducing when the player leaves the area.

[*]– Fixed a bug that caused pheromones items failed to attract animals.

[*]– Fixed a bug that allowed the player to turn off the traps in Meco underground levels.

[*]- Improved the support for Mod and fixed a bug that caused file corruption.



Current Development Content and Progress:


    ————————————————————————————————————
  • [■■■■■] Achievement system (included)
  • [■■■■■] Equipment enhancement system (included)
  • [■■■■■] New guidance system (included)
  • [■■■■■] NPC quests (included)
  • [■■■■■] Map & Mini-map system (included)
  • [■■■■■] Trap system (included)
  • ————————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)
  • [■■□□□] Discoveries system (included, but still improving)
  • [■■■■□] More background music (included, but still improving)
  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
  • ————————————————————————————————————
  • [■■■□□] NPC class differences and corresponding functions (in progress) ★
  • [■■■□□] Interactions with friendly NPCs (working on it) ★
  • [■■■■□] Village decorative placeable objects for atmosphere improvement (in progress) ★
  • ————————————————————————————————————
  • [■■□□□] Events system (planning)
  • [■■□□□] Weathers system (planning)
  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)
  • [■□□□□] NPC recruit (planning)
  • [■□□□□] NPC working system (planning)
  • ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)
  • [□□□□□] Vehicles (haven't started yet)
  • [□□□□□] Water system (haven't started yet)
  • ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!