Keplerth

Keplerth Alpha 19 Update

Version
Alpha 19 Update
Version Date
June 14, 2019
Links

Patch Notes

Alpha 19 Update

Communication:


Steam Discussion
Email: tarostudio@foxmail.com


New Contents:



[*]- Added a new item to crafting list of Insector Fusion Pool: Insector Harvester, use it to collect all the crops around it;

[*]- Added a new item to crafting list of Mining Craft: Miner Simple Lift, a device that allows you to quickly travel between the surface and the undergrounds.

[*]- Added a new item to crafting list of Furniture Workbench: Target Dummy, used for testing damage, damage value will show up when the dummy is being attacked

[*]- Added some new furniture items to human villages.

[*]- Added new types of NPC (with skill) to human villages: Blacksmith and Doctor.

[*]- Added a new type of NPC (with skill) to human villages and the undergrounds: Miner.

[*]- Added new stores to human villages: Blacksmith Shop, Farm Shop, Restaurant, Animal Store, Furniture Store, Clinic, and Mining Shop.

[*]- Added new marks to Map and Mini-map: Portal, Stairs, Simple Lift, Blacksmith, Doctor, Miner, and Bosses. Players can choose to show or hide these marks on the map.

[*]- Added new monsters: Chameleon, Lion, Bear, Zombie Bear, Giant Infected Bear, Desert Whale, Desert raptor, Ice Dragon Cub, and Snow Avian.


Adjustments:



[*]- Insector Boss: Insector Queen is adjusted as follows:
① The amount of health restored for Insector Queen from leeching is different under different modes: Casual – 5%, Classic – 10%, Hardcore – 20%.
② The number of eggs laid by Insector Queen every time is different under different modes: Casual – 1 egg, Classic – 2 eggs, Hardcore – 3 eggs.
③ Insector Queen's eggs are now more vulnerable, and each egg will disappear right after an Insector hatches.

[*]- Slightly reduced the amount of mobs in Insector zones and the limit of mobs that hatch out from Insector Nest.

[*]- Goblin Villages are now moved from the surface to underground level 1-4, and the amount of mobs in Goblin Village is slightly reduced.

[*]- Added new skills to Infected Village boss (Mutant Parasytor), also its walking speeding is now slightly reduced.

[*]- Infected Village boss (Mutant Parasytor) now drops a clue with human village coordinates.;

[*]- Added achievements for killing and taming Coopapa.;

[*]- Reduced the cooldown time of Coocoo Bomb (dropped by Coopapa) to 15 seconds.

[*]- Ogre can now also drop Wool.

[*]- Pig will now drop two pieces of pork.

[*]- Players can no longer craft furniture items at Simple Workbench. Furniture Workbench (newly added) will be now used to make furniture items.

[*]- Parasytor Primordium can no longer be planted as a plant. A newly added item, Parasytor Seed, will be now used as a seed to grow Parasytor Primordium.

[*]- Remove all the breedable animals from the wild. Animals can now be purchased from animal breeder in human villages.

[*]- Edited and improved the in-game guidance.

[*]- Added more detailed descriptions for torch and trap items.

[*]- Increased the rewards for NPC quests.

[*]- Slightly increased the damage of axes and pickaxes.



Current Development Content and Progress:


    ————————————————————————————————————
  • [■■■■■] Achievement system (included)
  • [■■■■■] Equipment enhancement system (included)
  • [■■■■■] New guidance system (included)
  • [■■■■■] NPC quests (included)
  • [■■■■■] Map & Mini-map system (included)
  • [■■■■■] Trap system (included)
  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
  • ————————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)
  • [■■□□□] Discoveries system (included, but still improving)
  • [■■■■□] More background music (included, but still improving)
  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
  • ————————————————————————————————————
  • [■■■□□] NPC class differences and corresponding functions (working on it) ★
  • [■■■□□] Interactions with friendly NPCs (working on it) ★
  • ————————————————————————————————————
  • [■■□□□] Events system (planning)
  • [■■□□□] Weathers system (planning)
  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)
  • [■□□□□] NPC recruit (planning)
  • [■□□□□] NPC working system (planning)
  • [□□□□□] Multiplayer system (planning)
  • ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)
  • [□□□□□] Vehicles (haven't started yet)
  • [□□□□□] Water system (haven't started yet)
  • ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!