Keplerth

Keplerth Alpha 21 Update: Man in White

Version
Alpha 21 Update: Man in White
Version Date
Sept. 19, 2019
Links

Patch Notes

Alpha 21 Update: Man in White

Communication:


Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth_Taro

New Contents:



[*]- Added 3 new BGM.

[*]- Added a five-dimensional space dungeon to the game, this can be accessed through the Meco Shelter Entrance that is built from the Meco Biotech Foundry.

[*]- Added a new series of Meco Tenergy craft items.

[*]- Added a new item, beehive, this can be used to breed bees and use them to collect nectar. Beehive can be made by the village NPC Herdsman.

[*]- Added new item to Meco Biotech Foundry: Meco Drill, this drill can be used to destruct Meco structures and items.


Adjustments:



[*]- Moved the battle scene of Boss Divil (Man in Black) to a five-dimensional space, the entrance of the battle can be found in Meco underground levels 15-19.

[*]- Increased the damage of weapon Meco LP-8B.

[*]- Slightly increased the damage of Golden Sword, Golden Spear, Golden Dagger, Meco Biotech Bullet, Nemesis and Reaper.

[*]- Added base stats to the rate of punch through of all bows.

[*]- The weapon, Split (dropped by Goblin King), can now shoot 3 arrows at the same time, but the rate of punch through is dropped to 0%.

[*]- The weapon, War (dropped by Goblin King), will now slower the target's attack speed and walking speed when the target is being hit.

[*]- Added Life Leech effect to the weapon Reaper (dropped by Divil).

[*]- A pet that is rescued from dying, will now have 3 seconds of protection time that immune to all damage.

[*]- Increased drop rate of the weapon Grounder Gatling Gun.

[*]- The plating attribute "ore drop rate" will now only appear on pickaxes and drills.

[*]- The plating attribute "loot drop rate" will now no longer appear on axes, pickaxes and drills.

[*]- The new plating attribute “harvest rate" is available for axe tools.

[*]- The new plating attribute "reduction of satiety consumed in wielding" is available for melee weapons (including axes, pickaxes and drills).

[*]- Reduced the amount of Gunpowder consumed in making Explosive Arrow and Bullets from 2 to 1.

[*]- Reduced the amount of materials consumed in making medical supplies in Meco Biotech Foundry.


Fixes:



[*]- Optimized overall game performance, game is now running smoother.

[*]- Fixed a bug that caused the plating attributes invalid when wearing and removing equipment.

[*]- Fixed a bug that caused the texture of Wall to fail to display properly.

[*]- Fixed a bug where there might be invisible obstructions existed in NPC village.

[*]- Fixed a bug that caused the creature Poison Spore to fail to display properly.

[*]- Fixed a bug that caused the glowing effect of Parasect Plasma Gun to fail to display properly.

[*]- Fixed a bug that caused the character to fail to display properly while sleeping in bed.

[*]- Fixed a bug that caused the outfit appearance of target dummy to fail to display properly.


Current Development Content and Progress:


  • ————————————————————————————————————
  • [■■■■■] Achievement system (included)
  • [■■■■■] Equipment enhancement system (included)
  • [■■■■■] New guidance system (included)
  • [■■■■■] NPC quests (included)
  • [■■■■■] Map & Mini-map system (included)
  • [■■■■■] Trap system (included)
  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
  • [■■■■■] More background music (included) *
  • ———————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)
  • [■■□□□] Discoveries system (included, but still improving)
  • [■■■■■] Meco Biotech II content (included, but still improving) *
  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
  • ————————————————————————————————————
  • [■■■□□] Multiplayer system (working on it)) ★
  • [■■■□□] NPC class differences and corresponding functions (working on it) ★
  • [■■■□□] Interactions with friendly NPCs (working on it) ★
  • ————————————————————————————————————
  • [■■□□□] Events system (planning)
  • [■■□□□] Weathers system (planning)
  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)
  • [■□□□□] NPC recruit (planning)
  • [■□□□□] NPC working system (planning)
  • ————————————————————————————————————
  • [□□□□□] Vehicles (haven't started yet)
  • [□□□□□] Water system (haven't started yet)
  • ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!