Keplerth

Keplerth Alpha 23 Bug Fixes (Last updated on Apr 17 2020)

Version
Alpha 23 Bug Fixes (Last updated on Apr 17 2020)
Version Date
April 14, 2020
Links

Patch Notes

Alpha 23 Bug Fixes (Last updated on Apr 17 2020)

Communication:


Steam Discussion
Email: simonchain@vip.qq.com

17/04/20:



[*]- Fixed a bug where the game screen became too bright when placing too many lighting objects together.

[*]- Fixed a bug where the effect of Return in Host gene module might fail to take effect.


16/04/20:



[*]- Fixed a bug where the increase in food/drug effect duration in Knowledge gene module failed to take effect.


14/04/20:



[*]- Fixed a bug where the Iron Man 3 gene module failed to take effect.

[*]- Fixed a bug where the resurrection point might not be saved successfully.

[*]- Fixed a bug where the volume was unable to adjust in the main menu.

[*]- Fixed some text descriptions.


Current Development Content and Progress:


    ————————————————————————————————————
  • [■■■■■] Achievement system (included)
  • [■■■■■] Equipment enhancement system (included)
  • [■■■■■] New guidance system (included)
  • [■■■■■] NPC quests (included)
  • [■■■■■] Map & Mini-map system (included)
  • [■■■■■] Trap system (included)
  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
  • [■■■■■] More background music (included)
  • [■■■■■] Meco Biotech II content (included)
  • [■■■■■] Pet level-up function (included) *
  • ———————————————————————————————————
  • [■■■■□] Gene editing system (included, but still improving) *
  • [■■■□□] Plots and stories (included, but still improving)
  • [■■■□□] Discoveries system (included, but still improving)
  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
  • ————————————————————————————————————
  • [■■■■■] Multiplayer system (coming soon, internal testing in progress) *
  • ————————————————————————————————————
  • [■■□□□] Dungeon challenge (working on it)
  • [■■■□□] NPC class differences and corresponding functions (working on it)
  • [■■■□□] Interactions with friendly NPCs (working on it)
  • ————————————————————————————————————
  • [■□□□□] Meco Biotech III content (planning) *
  • [■■□□□] Events system (planning)
  • [■■□□□] Weathers system (planning)
  • [■■■■□] More pet/animal interactions – storage, shearing the goats (planning)
  • [■□□□□] NPC recruit (planning)
  • [■□□□□] NPC working system (planning)
  • ————————————————————————————————————
  • [□□□□□] Vehicles (haven't started yet)
  • [□□□□□] Water & Fire system (haven't started yet)
  • ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!