Keplerth

Keplerth Alpha 23 Update: Gene Editing, Pet Level-up, Pet Skills…

Version
Alpha 23 Update: Gene Editing, Pet Level-up, Pet Skills…
Version Date
April 10, 2020
Links

Patch Notes

Alpha 23 Update: Gene Editing, Pet Level-up, Pet Skills…

Communication:


Steam Discussion
Email: simonchain@vip.qq.com



New Contents:



[*]- Gene editing system: Players can now customize their characters via gene editing, allowing them to master different combat abilities while also improving their stats (enter the game and press the shortcut G);

[*]- Added a series of items for gene module analysis, which can be acquired easily in the game (source descriptions for these items have been added in the gene editing system);

[*]- Pet level-up function: Players can now raise the level of their pets by creating Targeted Gene Editing Agent (created via various workbenches);

[*]- Pets now have different skills (right-click the pet to view);

[*]- To prepare for multiplayer mode, we split the characters and the worlds (the same character can enter different worlds), and players can set the character difficulty and world difficulty separately.


Adjustments:



[*]- Adjusted a large number of internal values of the game in accordance with the gene editing system;

[*]- Reduced the durability consumption speed of all armor;

[*]- Increased the max durability of all weapons;

[*]- Now, creating arrows and bullets will grant you 20 pieces per attempt, and the price of arrows and bullets in the store has been lowered;


Fixes:



[*]- Fixed a bug where arrows and bullets could not hit Rifter;

[*]- Fixed a bug where night effects were displayed abnormally on 4K screens;

[*]- Fixed a bug where Coopapa's ranged attack might track to the player's resurrection point after a player was killed by Coopapa;


Current Development Content and Progress:


    ————————————————————————————————————
  • [■■■■■] Achievement system (included)
  • [■■■■■] Equipment enhancement system (included)
  • [■■■■■] New guidance system (included)
  • [■■■■■] NPC quests (included)
  • [■■■■■] Map & Mini-map system (included)
  • [■■■■■] Trap system (included)
  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
  • [■■■■■] More background music (included)
  • [■■■■■] Meco Biotech II content (included)
  • [■■■■■] Pet level-up function (included) *
  • ———————————————————————————————————
  • [■■■■□] Gene editing system (included, but still improving) *
  • [■■■□□] Plots and stories (included, but still improving)
  • [■■■□□] Discoveries system (included, but still improving)
  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
  • ————————————————————————————————————
  • [■■■■■] Multiplayer system (coming soon, internal testing in progress) *
  • ————————————————————————————————————
  • [■■□□□] Dungeon challenge (working on it)
  • [■■■□□] NPC class differences and corresponding functions (working on it)
  • [■■■□□] Interactions with friendly NPCs (working on it)
  • ————————————————————————————————————
  • [■□□□□] Meco Biotech III content (planning) *
  • [■■□□□] Events system (planning)
  • [■■□□□] Weathers system (planning)
  • [■■■■□] More pet/animal interactions – storage, shearing the goats (planning)
  • [■□□□□] NPC recruit (planning)
  • [■□□□□] NPC working system (planning)
  • ————————————————————————————————————
  • [□□□□□] Vehicles (haven't started yet)
  • [□□□□□] Water & Fire system (haven't started yet)
  • ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!