Keplerth

Keplerth Alpha 27 Update:Fishing and Arson

Version
Alpha 27 Update:Fishing and Arson
Version Date
March 19, 2021
Links

Patch Notes

Alpha 27 Update:Fishing and Arson

Communication:


Steam Discussion
Email: simonchain@vip.qq.com

New Contents:



[*]- Added a craftable item “Fishing Rod” to the chemistry workbench;

[*]- Added a few fish-related items and dishes;

[*]- Added a craftable item category “Sickle”, which comes in various materials, and can be used for harvesting crops, eliminating the need to plant crops repeatedly;

[*]- Recategorized torches into placeable torches and hand-held torches. Besides the lighting function, hand-held torches can also ignite combustibles;

[*]- Added searing arrows of different materials, which can deal burn damage to enemy units or combustibles;

[*]- Added 2 new accessory slots.


Adjustments:



[*]- Firearms, bows and arrows, and melee weapons no longer deal damage to placeable objects (except burn and explosion damage);

[*]- Increased the stack limit of most items to 999, and that of arrows and bullets to 9,999;

[*]- Divided various workbenches and the corresponding craftable items by materials. For example, copper items can only be crafted using a copper workbench. Players are no longer required to manually add crafting materials;

[*]- When the damage dealt by a player or a monster is above 10, the decimal part will not be displayed;

[*]- Accessory slots must now be unlocked using the Envr Adaptability Shots.


Fixes:



[*]- Fixed the bug where teammates’ weapons were not displayed normally in multiplayer online mode;

[*]- Fixed the bug where the flooring of hyperspace could be dug up using a shovel;

[*]- Fixed the bug where chainsaw’s sound effect could travel infinitely far;

[*]- Fixed the bug that caused the UI zoom function to fail.


Current Development Content and Progress:


    ————————————————————————————————————
  • [■■■■■] Achievement system (included)
  • [■■■■■] Equipment enhancement system (included)
  • [■■■■■] New guidance system (included)
  • [■■■■■] NPC quests (included)
  • [■■■■■] Map & Mini-map system (included)
  • [■■■■■] Trap system (included)
  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
  • [■■■■■] More background music (included)
  • [■■■■■] Meco Biotech II content (included)
  • [■■■■■] Pet level-up function (included)
  • [■■■■□] Plots and stories (included)
  • [■■■■■] Discoveries system (included)
  • ————————————————————————————————————
  • [■■■■□] Multiplayer system (coming soon, internal testing in progress)
  • [■■■■□] Gene editing system (included, but still improving)
  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
  • ————————————————————————————————————
  • [■■■□□] Body-part editing system (working on it)
  • [■■■□□] Dungeon challenge (working on it)
  • ————————————————————————————————————
  • [■■■□□] NPC class differences and corresponding functions (planning)
  • [■■■□□] Interactions with friendly NPCs (planning)
  • [■□□□□] Meco Biotech III content (planning)
  • [■■■■□] Events system (planning)
  • [■■■□□] Weathers system (planning)
  • [■□□□□] More pet/animal interactions – storage, shearing the goats (planning)
  • [■□□□□] NPC recruit (planning)
  • [■□□□□] NPC working system (planning)
  • [■■□□□] Water & Fire system (planning)
  • ————————————————————————————————————
  • [□□□□□] Vehicles (haven't started yet)
  • ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!