Keplerth

Keplerth Alpha 28 Update:Player Skills,Mystery Entrance,Rare Beasts (pets)…

Version
Alpha 28 Update:Player Skills,Mystery Entrance,Rare Beasts (pets)…
Version Date
June 23, 2021
Links

Patch Notes

Alpha 28 Update:Player Skills,Mystery Entrance,Rare Beasts (pets)…

Communication:


Steam Discussion
Email: simonchain@vip.qq.com

New Contents:



[*]- Player Skills System (Skill Panel is activated after mastering the first skill);

[*]- Mystery Entrance (Dungeon challenge), randomly appears on Underground Level 1–19, from which players can acquire Mystery Skill Boxes, Mystery Pet Eggs, and Mystery Currency Boxes;

[*]- Added a new batch of Rare Beasts (pets), which can be randomly acquired by opening Mystery Pet Eggs.


Adjustments:



[*]- Ground Captain’s Gatling Gun attacks can now destroy walls on maps of different difficulties, and no longer have 100% penetration in Hard difficulty.


Fixes:



[*]- Fixed a bug that occurred when players deployed Meco Spinning Blade Traps;

[*]- Fixed a bug that caused Target Dummy to be unable to show damage counters correctly in online mode;

[*]- Fixed a bug that caused newly captured pets to be unable to follow the player and attack enemies correctly;

[*]- Fixed a bug that caused players to be unable to complete the In-game Tips quest by catching “Roasted Whitefish”.


Current Development Content and Progress:


    ————————————————————————————————————
  • [■■■■■] Achievement system (included)
  • [■■■■■] Equipment enhancement system (included)
  • [■■■■■] New guidance system (included)
  • [■■■■■] NPC quests (included)
  • [■■■■■] Map & Mini-map system (included)
  • [■■■■■] Trap system (included)
  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
  • [■■■■■] More background music (included)
  • [■■■■■] Meco Biotech II content (included)
  • [■■■■■] Pet level-up function (included)
  • [■■■■□] Plots and stories (included)
  • [■■■■■] Discoveries system (included)
  • ————————————————————————————————————
  • [■■■■□] Multiplayer system (coming soon, internal testing in progress)
  • [■■■■□] Gene editing system (included, but still improving)
  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
  • [■■■■□] Player Skills System (included, but still improving) *
  • ————————————————————————————————————
  • [■■■■□] Dungeon challenge (working on it) *
  • [■□□□□] Mercenary system (working on it) *
  • [■■■■□] Events system (working on it) *
  • ————————————————————————————————————
  • [■■■□□] NPC class differences and corresponding functions (planning)
  • [■■■□□] Interactions with friendly NPCs (planning)
  • [■□□□□] Meco Biotech III content (planning)
  • [■■■□□] Weathers system (planning)
  • [■■■□□] More pet/animal interactions – storage, shearing the goats (planning)
  • [■□□□□] NPC recruit (planning)
  • [■□□□□] NPC working system (planning)
  • [■■□□□] Water & Fire system (planning)
  • ————————————————————————————————————
  • [□□□□□] Body-part editing system (Encountered many problems in R&D) *
  • [□□□□□] Vehicles (haven't started yet)
  • ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!