Kingdom Rush Frontiers - Tower Defense

Kingdom Rush Frontiers - Tower Defense 1.3

Version
1.3
Version Date
Oct. 26, 2016
Links

Patch Notes

Ready to face the horrors of Shadowmoon? - Update 1.3

The spookiest time of the year is upon us!



Trick or treat?


Is that time of the year! Pumpkins have wicked smiles, spider webs are everywhere and countless bats are flying in the night sky… but wait…
Something is coming… Something to fear… Something dark….
It's time to face nightmares and horrors in the Shadowmoon campaign.


This Update includes:
- 3 super creepy Halloween stages! Bonesburg, Desecrated Grove and the Dusk Chateau.
- 9 new terrifying enemies! Face vicious Ghouls, Ghosts of lost souls, ferocious Werewolves and even powerful Vampires!
- The 2 spookiest Heroes in the land: Hire Dante the vampire slayer or summon Bonehart the legendary Dracolich.
- Beware of the full moon! Enemies are more dangerous under the moonlight!
- 5 specific achievements!
- Easter Eggs and Cameos! Look out for the Headless Horseman!


Changelog:

## 1.3.3
- Frankenstein tower charge sound missing
- Frankie missing pound attack animation
- Frankenstein tower could skip releasing Frankie if the upgrade was clicked twice while shooting
- Decrease wave intervals L19(w9,w11) L20(w13)(#844)
- Lucrezia's slayer attack damage range
- stage21: defense flag position
- Lucrezia's missing tombstone
- fixes moon skipping before it appears
- Fixes lycantrhopy and double lycans spawned on waves with the moon active

## 1.3.2
- Assassins: fixed sneak attack chance, finally! (#849)
- twister: clear forced enemy waypoint on drop, fixes Fallen "moonwalking" (fixes #865)
- hero_crab: invuln after respawn (fixes #867)
- Work around love2d audio seeking bug (fix #857)
- Lucrezia slayer attack was only used during melee (fixes #853)
- missing gray bleeding fx
- problems with soldiers missing moon change. big refactor, moon_enemy_aura added. (fixes #862)
- screen_map: unlock all updates at the same time when finishing the main campaign
- ghoul completely ignore like 4 reinforcement units and run through them. (fixes #858)
- Plague Carrier attacks deal damage to borrowed dune terrors. (fixes #869)
- Vasile's blood sucking attack doesn't deal any damage, only heals him. (fixes #864)
- Templars had holy grail enabled by default
- Unstable Disease explosion with Air units are bugged (fixes #850)
- sand warriors are turned into werewolves (fixes #855)

## 1.3.1
- improved tower frankenstein bolt tracking (#840)
- Hero Bonehart fireball not hitting tall enemies
- fixes scaled buttons hit box with offset (Pause button in-game)
- missing blood colors
- phantom warrior: not drilled, poisoned, skeleton or explodes
- Dante: improved Akimbo and Silver Bullet (#843)
- Dante: silver bullet missing (#843)
- Dante: beacon of light only works while he is dead. (#843)
- glitch that produces a swarm of lycan (fixes #847)
- Fix wrong enemy death sounds (closes #842)
- Frankie tower: rally point sounds
- Dante: update portrait when dead with beacon of light (#843)
- Dante Akimbo hit smoke. Ghoul marker offset.
- Dante: no death quote when beacon of light is active (#843)
- Dante becomes immediately Immune when he respawns (#843)
- Dante: stats are missing (#843)
- Dante: Relic of power works only for enemies with armor (#843)
- Lycans for some reason can turn Heroes into Werewolves (fixes #841)