Greetings, Rulers!
[p]We are deploying Update 1.1.0 today! This update brings another wave of crucial improvements to Rodovia, focusing on highly requested Quality of Life additions like the Restart Mission button, a massive save system refactor, new audio content, and numerous scenario bug fixes.[/p][p][/p]
Update 1.1.0 Notes
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New Features & Content
- [p]Restart Mission Button: Added a highly requested option to restart a mission directly from the in-game menu.[/p]
- [p]Time Manipulation: Added new time manipulation options to adjust gameplay pacing.[/p]
- [p]Save Recovery System: Added a new failsafe system to help regenerate and recover save data in the event of specific types of game crashes.[/p]
- [p]Mission Timers: Added visible UI timers to all time-sensitive missions, allowing you to easily track how much time is left to complete them.[/p]
- [p]Enemy Objective Trackers: Missions requiring you to defeat specific enemy groups now feature visual kill counters. Additionally, these objectives include clickable links in the UI to help you instantly locate and track the targets on the map.[/p]
- [p]New Audio Content: Added additional sound effects for all buildings and characters.[/p]
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Gameplay
- [p]Alchemist Shop: Heroes will no longer attempt to buy potions that haven't been researched yet.[/p]
- [p]Party Gathering: Fixed a bug causing hero parties to gather in random map locations instead of correctly assembling at the Tavern.[/p]
- [p]Homeless Heroes: Fixed an issue where heroes were not properly assigned to the "Heroes without a seat" group after performing a Save/Load.[/p]
- [p]Monster Lairs: Fixed an issue where completely cleared monster lairs would permanently fail to respawn new residents.[/p]
- [p]Buffs & Spells:[/p]
- [p]Fixed the 'Haste' spell not applying correctly to heroes.[/p]
- [p]Fixed 'Tincture of Speed' lasting longer than intended (over 30s) and missing its duration indicator on the hero card.[/p]
- [p]Fixed the Marksman's 'Puncture' skill causing internal error spam.[/p]
- [p]Fixed an issue where Druid tornadoes could last indefinitely.[/p]
- [p]UI: Fixed a visual issue in the Royal Furnace where the Tier 2 unlocking requirement text was improperly formatted as part of the description. Fixed a visual bug where the Knight's banner would fail to disappear.[/p]
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Balance
- [p]Resistances: Added missing damage resistances to various units and entities.[/p]
- [p]Wizard Technology: Corrected the research order of Wizard technologies.[/p]
- [p]Mausoleum Requirements: The Mausoleum building no longer requires a Graveyard to be constructed.[/p]
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Save/Load & Stability Improvements
- [p]Save Data Refactor: Massively refactored how scenario data is saved, drastically improving overall save/load stability.[/p]
- [p]⚠️ Important Note: Saving and loading will work best on saves created in this new version. While we specifically focused on improving the loading of saves from ongoing scenarios, we strongly recommend restarting your currently active missions from the campaign panel to avoid any unexpected issues.[/p]
- [p]Tax Collector Bug: Fixed a bug where saving and loading the game would incorrectly spawn an extra Tax Collector for every Tax Center.[/p]
- [p]UI Soft Locks: Fixed errors and soft locks caused by clicking the "eye" icon on certain interface quests multiple times.[/p]
- [p]Fog of War: Fixed an error triggered by attempting to place a second attack flag on units hidden within the Fog of War.[/p]
- [p]Narrator: Fixed an issue where narrator notifications would incorrectly activate after a scenario had already ended.[/p]
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Scenario-Specific Fixes
- [p]\[New Frontier] Fixed an issue where bandits from the "Bandits on the trails" side quest would not spawn.[/p]
- [p]\[Price of Gold] Fixed an issue preventing players from constructing the Arena.[/p]
- [p]\[Price of Gold] Fixed the optional Northern Bandits quest failing to complete properly.[/p]
- [p]\[Price of Gold] Fixed console error spam when loading an autosave from the very end of the scenario.[/p]
- [p]\[Night of the Fangs] Fixed a bug where the scenario wouldn't end in defeat if the player's castle was destroyed.[/p]
- [p]\[Night of the Fangs] Fixed an issue where saving and loading during the "Search the swamp" objective prevented the artifact pickup from progressing the quest.[/p]
- [p]\[Night of the Fangs] Fixed multiple save/load issues during the "Defeat the pack" phase that caused the Lord of Fangs to lose his damage resistance or fail to retreat when defeated.[/p]
- [p]\[Lost in the Fog] Fixed an issue where saving and loading after rescuing the first village would incorrectly fast-forward the Main Quest.[/p]
- [p]\[Infernal Pact] Fixed navmesh issues on the crooked path causing characters to get stuck on POIs.[/p]
- [p]\[Infernal Pact] Fixed the "Cover of Night" effect improperly remaining active during daytime.[/p]
- [p]\[Stone Gaze] Fixed a critical error causing a soft lock immediately upon starting the scenario.[/p]
- [p]\[Stone Gaze] Fixed an event bug where killing all Cursed Hunters triggered a resurrection dialogue even if their tower was already destroyed.[/p]
- [p]\[Stone Gaze] Fixed skill-related errors for Curse Hunters occurring after a save/load.[/p]
- [p]\[Sins of the Ancestors] Fixed console error spam caused by saving and loading after Day 3.[/p]
- [p]\[Cult of Shadows] Fixed a bug where heroes would randomly receive the "War of Destruction" buff from the start if the "Plaza of Glory" perk was active.[/p]
- [p]\[Cult of Shadows] Fixed an issue preventing the "Mass Grave" mission from ending.[/p]
- [p]\[Cult of Shadows] Fixed a bug where building a Trading Post before other objectives prevented quest completion.[/p]
- [p]\[Cult of Shadows] Fixed a bug where losing the Trading Post in the side quest prevented Druids from joining, even if the quest was completed.[/p]
- [p]\[Cult of Shadows] Fixed the final enemy wave scattering too much, making it difficult to identify the attackers.[/p]
- [p]\[Cult of Shadows] Fixed a specific Giant Cave spawning giants in unescapable map locations.[/p]
- [p]\[Cult of Shadows] Fixed an issue where fulfilling the Druid and Dryad side quest requirements failed to unlock the village.[/p]
- [p]\[Cult of Shadows] Fixed an issue where players starting with a Level 3 Castle would incorrectly spawn with only 1 Tax Collector and 2 Workers.[/p]
- [p]\[Lord of Greed] Fixed a critical soft lock occurring immediately after the first dialogue.[/p]
- [p]\[Lord of Greed] Fixed an issue where saving and loading before the first attack caused Dragrothan to lose his invulnerability.[/p]
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General Improvements
- [p]Implemented numerous other minor bug fixes, game optimizations, AI improvements, balance tweaks, and stability enhancements across the board to ensure a smoother gameplay experience.[/p]
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How to Report a Bug
[p]To help us investigate and fix issues as quickly as possible, please provide the following on our Discord or Steam forums:[/p][*][p]
Detailed Description: Explain exactly what happened, including the mission name and the steps leading up to the bug. Screenshots or videos are highly appreciated![/p]
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Log Files: Attach your [c]Player.log[/c] and [c]Player-prev.log[/c] files.[/p]
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Save Files: Include your entire campaign profile folder or the specific saves folder.[/p]
[p]You can find both your logs and save files at this location: [c]C:\\Users\\\[username]\\AppData\\LocalLow\\BLUM Entertainment\\Crown of Greed[/c][/p][p][/p][p]You can send an email:[/p][p]
support@blumentmt.com[/p][p][/p][p]Or join our Discord and create a post:[/p][p]
https://discord.gg/bkxN5f6hwp[/p][p][/p][p][/p][p][/p][p]If you are enjoying your time in Rodovia despite the initial hiccups,
please consider leaving your Steam review. It helps us immensely as we continue to polish and expand the game.[/p][p][/p][p]Thank you for being part of this journey. Now, go and claim your crown![/p][p][/p][p]
Thank you, Kings[/p][p]
Blum Entertainment Team[/p]