Hey!
The
Android version of Knight Bewitched is currently in beta and will release soon. Its normal price will be $2.99, though on release it will be in sale for just $0.99.
If you're interested in play-testing or have a friend who'd like to play the Android version of Knight Bewitched for free, feel free to email me and I'll be happy to send you a promo key.
Before you begin, however, there are some requirements your mobile device should meet to run the game optimally:
-CPU: 1.7 GHz quad-core
-RAM: 2 GB
Any device with specs similar or greater than a Samsung Galaxy S5 should be in the clear.
If you encounter a bug while playing, please report directly to me at
jkweath@gmail.com. You can report any bug or suggestion you want, but here's some specific things I'm looking for:
- Text cutoff from dialogue boxes and item/skill/etc descriptions
- Any error that causes the game to crash
- UI suggestions - do the mobile controls feel comfortable?
- Performance issues if you are using a mid or high-range device.
Currently known mobile edition bugs:
-Sometimes the player will get stuck going on a direction upon entering a new area. To fix this, simply tap the direction the character is stuck in.
-Potent Ethers are currently not restoring as much MP as intended.
ChangelogA few changes were made to Knight Bewitched for its mobile transition:
- Native resolution is now 1109x624, down from 1280x720.
- Base font was changed as the original font was incompatible.
- Dialogue was adjusted for the lower resolution. Additionally, some minor dialogue updates were made.
- A mobile UI was added. Most other touch screen controls have been disabled.
- Lighting effects are now off by default and can be toggled on in the options menu.
4-28-19 changelog for the PC and mobile versions:
-A weakness display was added to enemies! When an enemy is hit by an ability or weapon type it is weak against, an icon will display above its healthbar indicating what ability and weapon types it is weak to.
-Some minor dialogue updates were added.
-There are now "paths" between torches in the second section of the Midnight Desert, making it much easier to light the torches to reach the next area.
-Finally got around to fixing some bugged trees/signs/walls/etc that the player could walk through.
-Many skill and enemy balance changes were made. This includes some skills being more powerful–including many monster abilities–and some skills being outright removed, such as Ruth's Repentance (with Holy Strike being buffed and moved up as her final ability) and Gwen's Tincture.
I won't be listing every change here, but the overall result is an increase in difficulty for all difficulty modes, especially later in the game and on higher difficulties. However, having weaknesses displayed will negate some of this difficulty as the player can more easily exploit enemy weaknesses.
As always, and as stated above, email me at
Jkweath@gmail.com if you encounter any problems. If the mobile release of Knight Bewitched performs well, its sequel
Finding Light will come next and any games released in the future will have a dual Android and Steam release.