Heya!
Though Knight Bewitched 2 is still very early in development, I'd like to talk about progress made with it so far as well as a couple new features.
Much of the work done with Knight Bewitched 2 so far has involved improving the game's base scenes:
I've uploaded a video showcasing some of the new menus on my Twitter feed. I don't post on Twitter often, but I highly recommend you follow me If you'd like to stay up-to-date on Knight Bewitched 2.
An eight-person party
All four original members of
Knight Bewitched are returning, alongside three new characters and one more you'll be very familiar with. You'll start off being introduced to the three new players, with the party slowly being built up as the story progresses. Expect to see many side-stories and cutscenes exploring the relationships between all eight characters!
Enemy Barriers
A new battle mechanic, both enemies and allies alike can gain HP Barriers with certain skills and equipment. Barriers will need to be depleted before damage can be dealt. Some skills will deal increased damage to barriers, and some skills will bypass barriers entirely!
Skill Enhancers
Replacing the Trinket system, allies can now equip Skill Enhancers, upgrading an older skill to a newer, more powerful skill with added effects. 50 skill enhancers will be available, and much like Trinkets, will be hidden all across the Ambrose Underground for the player to find.
Speaking of the Ambrose Underground…
The majority of the game's story will take place here. Fans of
Finding Light will recognize a few of the locations here. No spoilers yet!
Release date, What's Coming Next
Though the game is still early in development, I've already began commissioning the game's artwork. One thing
Knight Bewitched sorely lacked on its release was artwork. For the sequel, I'd like to include some artwork shown in scenes in-game. In the upcoming months, I may host a Kickstarter to help secure funds for this, but some extra artwork is guaranteed to show up even if the Kickstarter falls through.
Knight Bewitched 2 will have an expansive world with more content than my previous games, so right now I'm putting the release window sometime between August and September.
Unlike with all of my previous games, I plan on announcing updates as the game progresses on Twitter -
so if you're interested in seeing progress on Knight Bewitched 2, follow me!