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Knight Bewitched,
Absinthia , and any of my other games (or just stuff in general!)
Absinthia Demo
Absinthia Alpha demo 1.5 was released today.
The free demo is available on Absinthia's store page!- "Stretch Screen" in the Options menu was updated to allow the player to choose between four full-screen options: "Off" (no stretch), "Pixel Perfect", "Soft" (filtered stretch), and "Stretch" (no filter) -Temporarily removed "the Stretch Screen" option as it's causing lag spikes. Full-screen will default to Filtered Stretch until this is fixed
- Some skills, items, and location names were changed to prevent text oddities
- All interactable objects had their floating text replaced with "?" symbols to fix a similar problem as the one above
- Many sound effects (mostly tied to skills) were replaced with new ones*
*
Absinthia still uses some stock sound effects from the RPG Maker library. I'm in the process of replacing them so the game can be safely ported to consoles–after I secure a publishing deal
Cover Art
I've announced this previously, but
Absinthia's cover art is being updated with a new look that more accurately reflects the story's theme. Here's a sketch - the full illustration should be ready by next week!
We're also working on in-game pixel art illustrations! Here's a rough sketch of the first one, when the party first meets Freya in Northwood:
Lastly, here's a reminder that I'll be launching a Kickstarter campaign for Absinthia in late May-early July.
Click here to be notified when it goes live. Help me reach 200 followers so we can set a launch date!
As always, if you encounter any bugs with Absinthia or have suggestions, feel free to comment here or say something on the Discord server. Have a great week!