Mellow greetings Comrades
As always, thanks to all for your comments and feedback, is really helping us a lot to improve and little by little give shape to the game.
After some internal updates in the Steam development branch, we are bringing the 3rd update. This time, focusing in the Map experience where the icons will explain a bit better which officer skill is mainly required to be used, as well as incident extra information to help you take some decisions. The incidents still need some work to be balanced and adapting to game progressive difficulty, as well as story, but now you will be able to get more the feeling of how they will look like.
As in previous updates, we have solve some typos and stability issues. For the next update we want to bring finally some storyline in form of the first chapter of the game plot, and meet with some of the main characters that will step in your way during these days of confusion and despair in Roulettenburg.
Please feel free to share your issues, recommendations and feedback on the forums, or directly
@Beardserk on Twitter.
Thanks for your support!
Love is in the hair,
the Beardserk team.
ChangeLog:
- ADDED: Information in the map incidents clicking the District.
- ADDED: Open the Wallet clicking the officer. Thanks to NaMJaG
- ADDED: Intercom will inform when a suspect is killed by an abuse of authority.
- ADDED: The interrogatory tells when a question will torture with a red icon.
- ADDED: Resolution drop down in options. Thanks to Magnús Freyr
- ADDED: New SFXs
- UPDATED: The incidents clock has been moved to the upper zone.
- UPDATED: Incidents flow changed. Now the countdown stop when you placed an officer.
- UPDATED: Officer skills icons Redesigned
- UPDATED: Close District Info clicking in the same district a second time.
- UPDATED: Smoother Bold fonts
- UPDATED: Game color palette changed
- UPDATED: The incident data now have a main skill
- UPDATED: Sounds and music volume modified to be lower by default
- UPDATED: Now when you enter in an interrogatory the documents remains where you left them. Thanks to NaMJaG
- UPDATED: The intro now have a type writting Effect. Thanks to NaMJaG
- UPDATED: The map icons show which is the better officer skill to use.
- FIXED: Next page graphic erased when not needed
- FIXED: Moving out the officer from an incident was not stopping its resolution
- FIXED: After the first interrogatory you can do another one to another person
- FIXED: The screen turn light black sometimes in the interrogatories
- FIXED: Can’t erase a warrant dragging it into the archiver. Thanks to NaMJaG
- FIXED: The garden case the gardener could be a women
- FIXED: The Gas truck guilty could be a woman.
- FIXED: Opposite Gender in some sentences
- FIXED: Interrogatories go out when they shouldn’t
- FIXED: If there are no more suspects you will not be called by the intercom to get more information.
- FIXED: The Ghost House Case didn’t exist and break the game.
- FIXED: When you start the second interrogatory and torture the game continues working
- FIXED: The metadata [case_crime] appears in the game.
- FIXED: Erased the metadata [suspect_crime] when there is no suspect in the context