Kristala

Kristala 0.1.3

Version
0.1.3
Version Date
Aug. 21, 2024
Links

Patch Notes

Patch Notes for Kristala Version 0.1.3.0

Patch Notes for Kristala Version 0.1.3.0



IMPORTANT - PLEASE READ

A bug related to pre-existing game saves (dating from mid-July and prior), causing the player character to load-in without armor and other key items, has been pinpointed in Kristala Version 0.1.3.0. We are actively working on a fix to be pushed ASAP.

The issue relates to an implementation for backwards compatibility that was pushed in our mid-July update. To prevent any loss of data or inventory items, any existing saves made within the affected date range should be backed up before opening. We recommend starting a new game to avoid this issue and enjoy all the new content added to Kristala since its initial launch.

-The Kristala Dev Team

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Features & Highlights

  • Miscellaneous

  • [*]MASSIVE IMPORVEMENTS TO OVERALL OPTIMIZATION, significantly improving performance within the Main Menu and in the general Dalamase levels.
    [*]Standing in/near Corruption Spores will no longer kill you; instead, the spores will deal an amount of damage before respawning you.
    [*]Support for backward compatibility of Save Games is in the process of being implemented.
    [*]The overall momentum for the Wall Jump mechanic has been adjusted.
    [*]The chance for Blocking enemies has been increased; they’re no longer likely to Block all attacks anymore.
    [*]The Keepers of the Hedge now feature another combo attack.
    [*]Many improvements–and a few new additions–have been made to the characters’ animations.
    [*]The Difficulty menu now includes related images for each difficulty mode/selection.
    [*]When using a Gamepad, the Right Face Button (B/Circle) was added as an acceptable key to close the Photo Mode.
    [*]The game’s Credits have been re-added to the end of the level, upon defeat of the Shard Guardian.
    [*]After Teleporting to an Ellarial Font checkpoint, you will now return to this same Font upon death or when using a warp consumable.
  • VFX

  • [*]Improvements for Claw attack trails have been made to attacks for the Player and Shard Guardian boss.
    [*]New additions and improvements have been made to the Shard Guardian boss’s overall effects.
    [*]Effects for the portal that transports you to the Shard Guardian realm have been tweaked.
    [*]Enchantment effects for the Greatsword weapon type have been improved.
  • Sound

  • [*]Ambient sounds for Dalamase have been altered and improved.
    [*]The sound effects for Exploding Rock assets have been significantly improved.
    [*]The sound effects that trigger when swinging the Greatsword weapon have been improved.
    [*]Dialogue for Brutus the Blacksmith has been added to the game.
Bug Fixes

  • UI

  • [*]The Quest UI now appropriately indicates the required number of items needed for a given task, without counting above the exact number needed (for example, if you need 3 of a certain item and already have 5 in your inventory, the Quest UI will show 3/3 instead of 5/3).
    [*]Visibility related to Quest UI has been improved.
    [*]Many Focus issues within the menu systems have been addressed.
    [*]At times, the Checkpoint menu opened with nothing showing on the screen; this has been addressed.
  • Features

  • [*]Taking damage over time no longer causes your Poise to break.
    [*]The Player Character no longer enters T-Pose when transitioning between two animations.
    [*]Landing from a high jump and performing a dash was causing a weird pose during the dash.
    [*]Dashing after landing from a high jump no longer results in the character performing a strange pose.
    [*]All weapon trail effects now return to normal once the effects that trigger for Special Attacks have concluded.
    [*]The issue causing players to remain stuck on the "Defeat Hira" Quest, even after defeating Hiratrola, has been fixed.
    [*]Destroying Corruption Bulbs or Exploding Rocks now updates the navigation, preventing enemies from getting stuck in obstacles.

Known Bugs for Kristala Version 0.1.3.0



The following is a brief list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.3.0. Updates on these issues will be detailed in future patch notes.

  • Lophi’s boss-fight musical track often restarts right after it begins; we’re looking into this.
  • Interactions with NPC Zazagrul sometimes fail to show properly, but if you move away from Zaza and then return to her, they should work again.
  • Holding keys to both Finish Dialogue and Open Items within the Inventory currently isn't working; this will be addressed soon.
  • The Cancel button isn’t currently working in the Bug Reporter tool, but you can still navigate to the top panel to exit the tool.
  • Some Spider enemies may not move in the Fungalwood Forest area of Dalamase; we’re working on addressing this.
  • At times, the game may crash when you attempt to take a picture using the Photo Mode tool; this is a top priority fix for us.
We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.