Kubifaktorium
Kubifaktorium 13.11.2019
Version Date
Nov. 14, 2019
Patch Notes
Update 13.11.2019 improves the user interface and fixes more bugs.
Gameplay
- Removed tool/weapon upgrading. Once in a while I drop mechanics that add a lot of complexity but don't add much gameplay value. Tool/weapon upgrading is such a mechanic. It was hard to understand what upgrading does and it also created a lot of clutter in the UI. In the future, more/better tools will be available for crafting. Also, the effects of tools will be simplified a bit.
- Removed the upgrade workshop.
- Added the tool workshop which coincidentally looks a lot like the old upgrade workshop. :)
- Moved all tool recipes to the tool workshop.
- Gameplay: Horse carriages now wait until they have at least two stations on their schedule. This prevents missing an item on the first run.
User interface
- UI: You can now add a type to a depot/stockpile's filter by selecting an object of that type and right-clicking on the depot/stockpile.
- UI: Increased the scroll speed when using the mouse wheel.
- UI: Equipped tools have now a tooltip in the colonist management screen.
- UI: You can now use propagate-to-outputs to assign goods to depot exits.
- UI: Made the scenario list scrollable.
- UI: Made the map modifier list scrollable.
- UI: Made the load/save file list scrollable.
- UI: Made the message log UI scrollable and prettier and removed the pages.
Fixes
- Fixed: Combat system not working properly after last patch.
- Fixed: Bug allowing you to stockpile buildings.
- Fixed: Repickup-issue on stockpile task introduced by 4.11/10.11.
- Fixed: Possibly fixed a crash occurring on loading a save game.
- Fixed: Enemy bonfires disappearing in dioramas.
- Fixed: Panels being to wide on 5:4 aspect ratio resolutions.
- Fixed: Depot entry/exit hoppers are no longer functional until built.
- Misc: Removed some objects from the production encyclopedia.
- Some smaller fixes.
- Fixed: Time and date are now stored in save games.
- Fixed: Colonist management screen not getting updated.
- Fixed: Propagate-to-outputs button not getting activated unless new selection happens.
- Fixed: Assigned zones not shown correctly when using assisted mode.
- Fixed: Production selection layout.
- Fixed: Removed quick save / load from demo.
- Fixed: Houses under construction are no longer counted towards capacity.
- Fixed: Farms can no longer be placed over trees.
- Fixed: The victory screen is now a modal panel.
- Fixed: Items not stockpiled correctly under certain circumstances.
- Fixed: Production selection panel not getting emptied when selecting a different building.
- Fixed: "Birds" (BirdInfo) can now have more (or less) than 4 animation frames.
- Fixed: Type filter panel not sorted correctly.
- Fixed: Settings taking no effect unless the game is restarted.
- Fixed: Some smaller issues.
- Fixed: UI scale >100% having no effect.
- Fixed: You can now build exit/entry hoppers over items in depots.
- Fixed: Visual glitch on world map caused by new water.
- Fixed: Fog of war transparency on world map.
Performance
- Performance: Serialization uses less dependency injection to speed up loading/saving.
- Performance: Improved lag when loading games with many plants.
- Performance: Simplified the input item check for workshops.
- Performance: The inventory target is now only updated every 5th second.
- Performance: Item availability is now buffered over multiple seconds.