Kubifaktorium
Kubifaktorium 23.2.2020
Version Date
Feb. 25, 2020
Patch Notes
Update 23.2.2020 simplifies the happiness system and adds multiple tool usage.
Warning: This patch might cause slight problems with save files from previous versions due to the new tool system.
Gameplay:
- Gameplay: Simplified the happiness system: There are now only 3 states, happy (+40% speed), unhappy (-33% speed) and neutral. In order to reach neutral you need to satisfy hunger, thirst, housing and sleep. In order to get the 40% bonus you need to have nice houses and provide the colonists'…
- Gameplay: favorite food / drink! Every colonist has them. They are picked at random from the set of drinkable / edible things. Colonists should prefer eating / drinking them when possible.
- Gameplay: Simplified the housing qualities to "low" and "high". The 2nd tier house now has low quality but one more capacity than the basic house.
- Gameplay: Removing a farm/grove no longer kills the plant that is on top of it.
- Gameplay: Colonists can now carry multiple tools. This replaces the not very intuitive system where they had a "tool preference". So, basically, if someone if set to fight and mine, she'll grab both a sword and a pickaxe. Easy.
- Content: Added icons for more items.
User interface:
- UI: When selecting an actor, there is now a happiness text line. Hover over it to learn more about the current state.
- UI: The filter for robots and domestic animals is no longer active by default. Also, the buttons are now sorted.
- UI: You can now select a train by clicking on any wagon (not just the locomotive).
- UI: Adapted the colonist management screen to work with the new system. Every tool type (4) is now a column and shows the equipped tool. An X indicates that he/she would like to pick one up but cannot.
Fixes & Misc.
- Fixed: Maps with multiple biomes not working.
- Fixed: The boat should no longer spawn in lakes.
- Fixed: Multiple messages when defeating an enemy camp. Probably.
- Fixed: Robots only shown in colonist screen when loaded or debug-spawning.
- Fixed: Flickering when desert oasis hits ocean.
- Fixed: Errors in the logistics system caused when a client is deleted. This affected both the job generation and the handling of existing jobs, which would persist. Probably fixes a number of logistics system issues.
- Fixed: You can no longer clone buildings that can only be built via upgrading.
- Fixed: Maybe fixed a rare crash at game start.
- Fixed: Auto-assign button not assigning workshops.
- Fixed: Robots not showing up in colonist management screen.
- Fixed: Weird artifact after building a stone road via dragging.
- Fixed: Stone roads requiring rocks but not consuming them when built via dragging.
- Fixed: Colonists not unequipping tools unless they get a new one.
- Fixed: You can no longer upgrade buildings that are under construction.
- Fixed: Not being able to build train signals.
- Fixed: Resetting all tasks on the colonist management screen causing colonists to no longer work in workshops.
- Fixed: Link to Road Map.
- Misc: Changed the early access warning to mention the importance of the shipping port to get mid/late game resources.
- Translations: Added a LocalizationHelp.txt to provide a cheat sheet for where the strings are used in-game.