Kubifaktorium
Kubifaktorium 6.7.2019
Version Date
July 6, 2019
Patch Notes
Patch 6.7.2019 live.
Patch 6.7.2019 is now live in the main branch, fixes a number of problems and extends mod support!
Hint: Switch to the beta branch to always get the latest updates. :)
6.7.
- Gameplay: Items which can not be exported are no longer taken to the shipping port.
- MacOS: Disabled the Metal rendering path which was apparently causing trouble on Nvidia cards.
- Performance: Increased performance for cases where a lot of unstockpiled stuff is laying around.
- Modding: You can now specify the tags of mods. To do so, set UserModInfo→Tags. It is a ,-separated list of these possible tags: [Item, Animal, Gameplay, Workshop, Vehicle, Terrain, Diorama, Building, Other]. They will be updated on Steam the next time the game you update your mod.
- Modding: There is now a text field showing the current state of the upload. Also, the Steam overlay now opens also when updating a mod.
- Modding: You can now edit TaskGroups and NeedTypes, e.g. to increase the priority of farming or make your people really thirsty. Have a look at kubi.example.datatest.
- Fixed: Buttons locked in tutorial 1 after save/load.
- Fixed: Inventory targets getting messed up in tutorial 1 after save/load.
- Fixed: Loading a game with missing objects (e.g. removed mods) no longer freezes the game.
- Steam: Added Steam cloud sync for save games.
5.7.
- Modding: Added support for multiple train types. You can now add trains via modding and choose which one to build in the train factory.
- Modding: You can now overwrite voxel models of existing objects in mods.
- Localization: Fixed some things not getting updated after changing the language.
- Localization: Changed the way the selected language is saved. May trigger the language being reset to the system locale, but will prevent errors in the future.
- Localization: Decreased the font size for Chinese/Japanese/Korean.
- Localization: The hyphenation warning can now be disabled.
- Localization: Fixed incorrect missing string warning for long keys.
- Misc: Added a "welcome to the world map" message.
- Fixed: Error in conveyor belt destruction on scene unload.
4.7.
- UI: Foundations are no longer clickable.
- UI: Improved world map biome tooltip.
- UI: Selected zones/jobs are now green on the colonist panels.
- Localization: Added Portuguese translation thanks to HarD_BR and Lariro. Awesome work! :)
- Modding: Added Steam Workshop support for uploading mods.
- Modding: Added Steam Workshop support for subscribing / downloading mods.
- Modding: For more information, please have a look at the tutorial I made on YouTube.
- Fixes: Miscellaneous fixes.