Lambda Wars

Lambda Wars 3.07

Version
3.07
Version Date
Oct. 12, 2017
Links

Patch Notes

Lambda Wars Update 21 August 2017 (Version 3.07e, rev 6315)

So you've waited for it. There it is.
I took many things into consideration, so I could release a good update after this while. As mentioned in balance, something took quite a while to make.

Balance:
  • Added a balance sheet in Microsoft Excel format in development branch so it is easier to see what units need adjustments, and in what cases. (This took a l o t of time to make)
  • Dog's health increased from 1100 to 1900
  • Dog's attributes have been rescaled. Dog now receives more damage from bullet, pulse and combine ball attributes. Combine balls take the same amount of shots to kill a dog as before.
  • Reduced Strider cannon cooldown from 2 to 1.
  • Increased Strider Cannon damage from 350 to 400
  • Increased Riot Metrocop health from 150 to 210
  • Reduced Riot Metrocop movement speed from 260 to 235




Maps:
  • sp_abandoned: Added an introduction tutorial to the map.
  • Added a few starter combat units, so player doesn't instantly lose to a headcrab at spawn.
  • Changed some triggers in the map: the middle flag used to be un-capturable because of the ally units.



Squad Wars:
  • Combine Ball no longer kills tanks, only deals damage. It does insta-kill other chars however.
  • Added a large clip SMG1 to char_rebel_assault (Assault). He will shoot it almost like a minigun :)
  • Medic's passive healing ability now has an icon.

Music:
  • New track: YIA - Synthesis Of Life

Bugfixes:
  • Fixed Rebel HQ generating resources if there are more than one HQ's present.

AI:
As requested by some of the players, AI was reworked a bit. The construction order and units were also affected a bit. AI works a bit different now, tho still makes random choices and makes its own preferences.
  • Adjusted AI. Medium AI was simplified a bit and should no longer rush like crazy. Might still give problems though.
  • Made Easy AI a bit stronger.
  • AI's frequency of ability usage now matches their difficulty (hopefully).
  • Combine Elites will now shoot their combine balls at the first visible target by default.
  • If either Rebels or Combine build a Vort Den or a Synth Factory, one of their priorities will be making a Dog or Strider. This applies to all difficulties.

Misc:
[*]Adjusted Rebel turret a bit, so the barricade the turret stands on matches the turret position (as requsted and done by Super Noob ;])
[*]Fixed Czech localization. It should work properly now.
[*]Updated Russian localization. Some words looked as if someone smashed their face at the keyboard in order to type that out…

P.S: Forgot to mention that AI will try to defend theor control points and base now.