Hey guys!
Been a while since we posted an actual update.
Yet still, it's very big, but it will hopefully adjust some issues related to balance.
I'm sorry for taking so long as this update was ready about more than a week ago. I was in a coma and then got hospitalized for 5 days. Couldn't really do anything about it ¯\_(ツ)_/¯
In any case, here you go. Some stuff that you've asked for!
Balance:
- Reduced RPG damage vs infantry units:
-Light armor units - from 1.0 to 0.2
-Medium armor units - from 0.4 to 0.1
-Heavy armor units - from 0.7 to 0.77
- Fixed Mortar attributes. By default it dealt 500 dmg to everything:
-Mortar now deals only 2% dmg to buildings
-Mortar now deals 200% dmg to DOGs
- Added initial cooldown to Combine dropship ability (initial cooldown set to 5 minutes)
- Rebel flamer lethal radius for shooting at his back has been reduced from 20 to 5 degrees (it's still really easy to hit it anyway)
Misc:
- Updated visual effects for Rebel Flamer - gets ignited when shot in the back
Localization:
- Added Traditional and Simplified Chinese localization for main menu.
Maps:
[*]Updated hlw_breakout, hlw_citadel and hlw_bridge.