I heard number of complaints about Dropships being too powerful. I'm still looking into what could be so OP about them. One of the things was the following:
- Greatly reduced explosion damage (1000 to 250) and radius (500 to 250) for dropship containers
Radius was about as big as about 5 citadels standing in a circle, and damage no less than enough to destroy an HQ by blowing up.
If I find any other issues related to the dropship code mistakes like these, I'll make sure to fix them. Right now it should be much easier to play and counter them.
I also reduced the container health from 750 to 250, tho it may take about 2 rockets to shoot down the dropship now. I will also patch up one more thing regarding the dropship itself a bit later.