Last Will

Last Will Bits and Bolts patch

Version
Bits and Bolts patch
Version Date
Oct. 5, 2016
Links

Patch Notes

Bits and Bolts patch

Greetings all, Gecko the Dev here.

I understand everyone is hungry for new rooms and puzzles, but I had a couple of core client things that needed to be fixed.

It doesn't matter how many rooms there may be, if a player is unable to access any of them due to weird crashes :)

# Network code


- Updated the multiplayer network code to the latest versions on all three platforms.

# Memory allocation


- Fixed crash that would hit certain players right at game start. (Giving an understandably bad experience)
- Fixed older graphics cards issue, where some materials would appear as bright pink.

# Controls


- Fixed a bug that would prevent the player from making their own ASDW control scheme.
- Fixed some controller issues.

# Settings


- Fixed resolution menu where it would sometimes just say "Option 1".
- Fixed fullscreen checkbox that sometimes would be toggled even if the game was not in fullscreen mode.

# Lantern


- Fixed a bug that could cause the lantern to do some weird skewing and collisions.
- Lantern visibility can now be toggled in settings (for those that dislike it being in the way).

# Inventory system


- Fixed an issue where inventory icons would fail to load properly.
- Optimized inventory load time.

# Meshes


- Optimized mesh data and fixed some broken mesh compressions.

# Client


- Fixed hardware statistics bug.
- Cleaned up loadweight on first install.
- Cleaned out around 100 mb of old graphical assets.