Last Will

Last Will Echos of the Creaking Floorboards patch

Version
Echos of the Creaking Floorboards patch
Version Date
Sept. 1, 2016
Links

Patch Notes

Echos of the Creaking Floorboards patch



# Game room


- Added the Game room to Episode 1 : The Game Room.
- New item type: Safe.
- Bunch of new artwork added.
- New clock types.
- Fixed some "etheral" and disappearing props.

# Movement


- Made it so the player will have a harder time climbing furniture he was not intended to climb.
- Made the controller much more responsive.
- Reduced delay when changing walking direction.
- Ensured that an open notebook would not conflict with the game over screen.
- Adjusted running speed while carrying heavy items.

# Office


- Fixed bug that could make tarot cards unresponsive.

# Guest room


- Cleaned up some letter shapes.

# Hint system


- Improved certain room hints.
- Hints are now unlocked across multiplayer.

# Study parlor


- Piano now plays across multiplayer.
- Some items are now movable.
- Adjusted sound of electric buttons.

# Riddle system


- Strengthened riddle randomizer.
- Doublecheck on matching riddles in multiplayer code.
- Added a few more riddles.

# Achievements


- Fixed neat freak achievement.

# Office


- Fixed some multiplayer glitches.

# Dining room


- Cleaned up the item placement code, making it slightly less laggy.
- Fixed some code up that could cause conflicts during multiplayer sessions.

# Misc


- Fixed some rogue colliders that could appear without any visuals.
- Cleaned out some graphical junk for cleaner room transitions.
- Fixed bug that could cause the cursor to be stuck on a fist.
- Fixed some typos and sentence structuring.
- Adjusted some high-pitch sound effects.
- Fixed bug that would cause certain clocks not to ding.
- Fixed blur backdrop on investigations.
- Blur is now disabled on lowest quality setting (to enable more GPU power)
- Some debug-only actions (like force-resetting the mansion) are now locked safely away.
- Fixed bug that would make multiplayer characters stand in their default T shape, with no animations.