Last Will
Last Will Echos of the Creaking Floorboards patch
Version
Echos of the Creaking Floorboards patch
Version Date
Sept. 1, 2016
Patch Notes
Echos of the Creaking Floorboards patch
# Game room
- Added the Game room to Episode 1 : The Game Room.
- New item type: Safe.
- Bunch of new artwork added.
- New clock types.
- Fixed some "etheral" and disappearing props.
# Movement
- Made it so the player will have a harder time climbing furniture he was not intended to climb.
- Made the controller much more responsive.
- Reduced delay when changing walking direction.
- Ensured that an open notebook would not conflict with the game over screen.
- Adjusted running speed while carrying heavy items.
# Office
- Fixed bug that could make tarot cards unresponsive.
# Guest room
- Cleaned up some letter shapes.
# Hint system
- Improved certain room hints.
- Hints are now unlocked across multiplayer.
# Study parlor
- Piano now plays across multiplayer.
- Some items are now movable.
- Adjusted sound of electric buttons.
# Riddle system
- Strengthened riddle randomizer.
- Doublecheck on matching riddles in multiplayer code.
- Added a few more riddles.
# Achievements
- Fixed neat freak achievement.
# Office
- Fixed some multiplayer glitches.
# Dining room
- Cleaned up the item placement code, making it slightly less laggy.
- Fixed some code up that could cause conflicts during multiplayer sessions.
# Misc
- Fixed some rogue colliders that could appear without any visuals.
- Cleaned out some graphical junk for cleaner room transitions.
- Fixed bug that could cause the cursor to be stuck on a fist.
- Fixed some typos and sentence structuring.
- Adjusted some high-pitch sound effects.
- Fixed bug that would cause certain clocks not to ding.
- Fixed blur backdrop on investigations.
- Blur is now disabled on lowest quality setting (to enable more GPU power)
- Some debug-only actions (like force-resetting the mansion) are now locked safely away.
- Fixed bug that would make multiplayer characters stand in their default T shape, with no animations.