Last Will
Last Will The Day That Followed patch
Version
The Day That Followed patch
Version Date
Aug. 31, 2016
Patch Notes
The Day That Followed patch
# Randomization
- Tweaked the occurance chance of each room.
# Lighting
- Tweaked shadows in multiplayer a bit, for smoother performance.
- Improved lighting caching on higher quality settings.
- Tuned up the lantern light radius and strength a bit.
# Hint system
- Tweaked the triggers of the hint system.
- Hints can now be discarded by just clicking the mouse.
- Some hints will now no longer trigger, until you aquired the item they are talking about.
# Dining hall
- Smoothed out the stairs to the kitchen and the wine room, hopefully preventing some glitches and make walking sound less jittery.
# Cellar stairway
- Tooltip now tells that the exit door is there.
- Some glitches surrounding the exit door cleared up.
# Chess room
- Tweaked the mechanics regarding pushing chesspieces around.
- Fixed creepy bug where another chesspiece would fly through the room to greet you.
# Multiplayer
- Fixed some weird issues that could occur when playing multiplayer games alone. The engine now treats all solo multiplayer games as singleplayer, until someone else joins the game.
# Client
- Linux and SteamOS build brought up to date.
- Cleaned out some gunk code, slightly decreasing the cpu use during loading.
- Strengthened some safety parameters surrounding saave files.
# Episode 2
- We are hard at work on episode 2, and have just added a new room and some new tracks to the second episode, making sure that each episode has its own look and feel.