Leap of Fate
Leap of Fate 2.1
Version Date
Oct. 24, 2015
Patch Notes
Content update 2.1 : Mukai
Leap of Fate's second major content update is finally upon us! Without further ado, let's dig right into what has changed in this exciting update:
Major new content
- A new playable character: Mukai, the spirit channeler. She is a melee character with a spirit shield, she's fast, and she hits hard. I think you'll agree that she plays very uniquely. Please give her a try and tell us your impressions.
- 40 new guardians ( mini-bosses). Now, when you reach the end of a level, you get a randomly-selected mini-boss from that level's pool of guardians. Some are harder, some are easier, and this changes depending on which character you're playing. The previous guardians are now elite guardians, much tougher and unlocked further in the game. This definitely brings in a whole new level of excitement and variety to the game.
- A completely revamped progression system. We listened to your comments, mainly that the achievement-based unlock system was too grindy (and sometimes not even known to exist), and replaced it with something much more dynamic and integrated to the game loop: missions. You'll immediately notice the new karmic wheel when selecting characters, which lets you see that character's list of unlocks. Please try it and make sure to let us know what you think.
- A full data reset. As a necessary consequence to the new progression system, we must of course wipe all save data. Sorry about that, I know it can be frustrating. But I think you'll find that the benefits far exceed the costs. The new system is much more exciting and fast-paced. And after all, this is why Early Access is interesting, you get to test new game features and help developers make better decisions.
Balancing
Based on your comments and play stats, we improved the difficulty curve of the game in these ways:
- Level 1 and 2 creatures are now generally slower, for an easier start
- The first skill upgrade is now extremely affordable, which makes sure that all players, even those that have trouble making special kills to generate mana, can get a good start
- New mini-bosses at the end of each level create an unpredictable difficulty spike at the end of each level
- level 1-3 guardians drop 2 health orbs when killed, and only 1 in levels 4-6
- levels 5 and 6 are a bit harder (slightly tougher creatures, and slightly more cards in the level), to better fit the average number of skill upgrades that players have when reaching these levels
- More keys are now dropped, as there were just too few on average
Various changes:
- Improvement to enemy physics and pathfinding, including better hit detection, less zigzagging while moving, and better dispersion around other enemies.
- Achievements are currently removed from the game, but fear not, Steam achievements will replace them place soon.
- Several improvements to the tutorial, such as a mini-boss at the very end, and a new voice for the character that introduces the player to the Crucible of Fates.
- Hints are now well identified in each level's loading screen
- Nanofiber Plasma : the protective shield now triggers after the first enemy wave, regardless of whether you received damage or not
- you can now reset your game progression if you want to, in the option menu
- Cards now have a descriptive title in English, instead of a Latin flavor name
- Many, many small bug fixes and polish to smooth some of the game's rough edges
So, if you're a new player, this is a great time to get on board, with a lot of very exciting new content and polish. And if you've played the game already, hopefully you take some time to revisit Leap of Fate and tell us what you think of this major update.
Have fun!
Matt, and the Leap of Fate team