Leap of Fate
Leap of Fate 2.2
Version Date
Nov. 11, 2015
Patch Notes
Content update 2.2
Hello everyone. Here's an exciting new update. It contains a lot of small gameplay improvements, and it should make the game more enjoyable for you to play. Please tell us what you think in the forum.
Four new glyphs were added:
- Alien Abduction spawns a devious alien who abducts up to 5 creatures.
- Infernal Device places a time bomb over the head of a creature, and explodes with splash damage after a short delay.
- Headshrinkers throws a dart which, upon killing a creature, spawns a pygmy ally with a blowgun.
- Telekinetic Shove pushes a creature back violently, causing damage to all other creatures it crashes into.
Here are some notable gameplay changes:
- Compass is a new single-use item found in shops. It reveals all special cards in a level, including the location of the clockwork key. It also reveals trapped cards.
- Combat modifiers (e.g. One-Shot Kill) now give you the choice to skip them. If you choose to accept the challenge, a reward is granted to you upon success. If you decline, you must pay karma, and the card reverts to a regular combat card.
- There are now tooltips on the skill icons at the bottom of the screen, so that you can examine what upgrades you have. This is only viewable outside of combat cards.
- The +1 max health pick-up now additionally heals 2 points of health instead of just one.
- Elite guardians drop a +1 max health pick-up when killed, instead of a regular health orb.
- The clockwork key is now revealed by all effects that see through a card's back (e.g. the skill Third Eye).
- The third clockwork card now provides 2 keys, 2 energy cells and 2 health orbs, instead of just 3 health orbs.
- The skill Wheel of Fortune was modified so that your shop reroll can be made before or after having purchased items
- The skill Elite Privilege now causes special kills (i.e. creatures drop mana and possibly loot when killed by it).
- The skills Frozen Revenge and Quick Temper now trigger when Mukai loses her spirit shield or when any character loses their Nanofiber Coating. On the other hand, Infuriation and Masochistic Ecstasy still need health loss to be triggered.
- Some skills were buffed, including Mana Runner, Bounty, Fast learner and Masochistic Ecstasy. In all cases, rewards are now more generous.
- There is now a clear usage indicator for the card powers that are shown on the side of the Deck of Fate. Those that are bought in the shop (e.g. Card bypass) always show the total number of uses, while those that come from skill upgrades (e.g. Force of Will) show the number of uses per level.
- The special Gift card now always drops at least 2 items.
- The special Shortcut card now allows you to choose a free skill upgrade before skipping to the next level.
- Whenever a glyph drops or is offered in a shop, it will never be one that you already own.
- Karma pick-ups are now worth 5, and the large karma pick-up yields 100.
- The mission system was further refined (still not finished though, more improvements coming soon), including balancing, adding new missions, and fixing bugs. In particular, tutorial information is now separated from the mission text for better readability, and some missions now have a custom counter to better fit their requirements.
And among a list of bug fixes too large to show here, here are the most important ones that you should be aware of:
- The reanimator was fixed. It sometimes raised skeletons outside of the map or within obstacles, thus causing walkthrough breaks.
- Mukai's starting glyph was fixed. Sometimes, when it stunned creatures, those could not be killed afterwards, thus causing a walkthrough break. Moreover, the chains' visuals remained displayed in the air after each activation.
- Mukai can now reflect the snake projectiles in level 2.
- The skill Vandalism was fixed (it used the wrong loot table). It now provides mana roughly every other obstacle, and sometimes drops a key, energy cell, or health orb.
- The skill Piniata was fixed. It produced an insane amount of mana when assaulted by creatures with constant attacks or DoTs.
- Edit: oops, small mistake; this was fixed, but not pushed in the update. It will be there next push, sorry The Countdown challenge was fixed. It now provides additional time when triggering a new creature wave.