Leap of Fate

Leap of Fate 3.0

Version
3.0
Version Date
Dec. 20, 2015
Links

Patch Notes

Content Update 3.0 - Controller support

New features
- As the title of this post implies, the main new feature is that you can now play Leap of Fate using a controller. We've put a lot of work into this to try to make the controller experience as good as the mouse & keyboard one. We tried to support as many different controllers as possible and we added many customization options in the Options menu. However, we have not implemented a proper menu control scheme yet, so it's still using the cursor, but that's in the work. Please give it a try, and tell us what you think in the Steam forum.

- The mission feature is now complete. The main new addition is that failed or completed missions now get replaced in between levels, so that you always have an objective to aim for. We also polished and debugged the system, and tweaked the missions to make them as interesting and varied as possible for each character.

- There is a now a cool camera event when you start a guardian fight.

- The guardian's essence, which you must pick up at the end of a level to complete it, now has a short timer bar, to avoid exiting the level by mistake.

- Creatures with some form of shield (e.g. the cop in level 1 or the laser artifact in level 3) now display an overhead icon to show if a hit was absorbed or if the shield was broken.


Balancing
- Three of Aeon's permanent upgrades where switched around in position. Seventh position is now Tactician, eleventh position is now Health Increase, and thirteenth position is now Spontaneous Combustion.

- Hard mode now unlocks by completing 18 missions with a character, instead of by completing Normal mode.

- There are now a lot more different items that can be found in Mystery cards, including the compass, extra charge tokens, etc.

- Level 6 guardians now have more health.

- In Hard mode, creature regeneration was removed.

- Effects that increase maximum health are now less frequent in loot tables.

- The skill Nothing to Lose now causes special kills.

- The skill Mana Runner now increases the probability of dropping loot, in addition to its multiplier on mana.

- The skill Homeopathic Supplement was removed, as it was extremely dominant. It was replaced by the following ability : Gain 1 health when exiting a card with exactly 1 health.

- The skills Toughness and Arcane Plating now provide 1 less point of maximum health increase each.

- With the skill Explosive Stasis, there is now only a single AoE that can stay active at any one time, and its damage was reduced.

- The duration of the Homunculus was reduced.

- The probability distribution of loot in Gift cards has been reduced towards an average of 3 items.

- The glyph Silver Star now starts with 6 charges instead of 4.

- We tweaked the effect of all skills and glyphs that stun so that it's not possible to perma-stun guardians.


Noteworthy bug fixes
- We updated our sound engine (FMOD), which should fix the severe sound problems some of you experienced with Windows 10. If it did not, please make sure to post in the forums with your computer's specs so that we can understand the problem better.

- We fixed Mukai's starting glyph's physics, which made it hard to aim. We also fixed some graphical glitches that made the glyph's trail remain rendered onscreen sometimes.

- The skill Reach did not have any effect on Mukai's attack. Now it does.

- The skill Wheel of Fortune sometimes did not activate in some shops. We fixed the issue.

- The skill Chrono Boost did not cause special kills. Now it does.

- The bronze version of the glyph Penance had no visuals anymore. This is fixed.

- The Glyph Larger Caliber did not apply its bonus on Homunculus. It now does.

- Loot does not spawn within obstacles anymore (when affected by the skill Vandalism)

- The combat modifier Wind (found in Hard mode) now stops once the combat is cleared, as it made opening a locked chest really hard.

- Last patch, we said we fixed the Countdown challenge, but that was actually not the case. Now it is! Extra time is now awarded when reaching a new creature wave.

- We fixed some pathfinding issues with fully destructible obstacles that still blocked creatures after being destroyed.


So this is it for this content update. As always, make sure to tell us about any problems you encounter in the Steam forums, and happy gaming!

Matt, and the Leap of Fate team