Leap of Fate
Leap of Fate Bug fix patch 3
Version Date
July 23, 2016
Patch Notes
Bug fix patch 3
Hello, dear Leap of Fate players.
Today, we bring you this patch aimed at improving your experience playing Leap of Fate. Thanks to all who helped us identify problems on the forums. Your help is much appreciated!
Significant improvements:
- Save system improvement: On the previous patch, we introduced a save system which allowed you to quit the game and then resume it next time you played. This time, we added a nifty little panel that tells you which character you were playing and in which level, and if you want to resume that game or not. It's just nicer that way.
- Loving Mother: This infamous achievement was very hard to obtain, for a variety of reasons. In addition to a bug fix, we increased the radius substantially and we reduced the required duration to 10 seconds. The achievement may be given to you automatically when you launch the game in some cases.
- Black screen: One substantial bug has been plaguing us for a while now; the one where the screen goes black after clicking on the glyph button right after picking up a new glyph in a shop. We have never been able to reproduce this bug in the studio, so it's been very hard to understand what causes the problem. Although we don't know for sure this problem is now fixed, we have created two fail-safes that should, in theory, prevent the problem from occurring. Please report if the problem still persists.
- OP Guardian: The Hitman elite in level 5 was doing double damage, which made it quite hard to beat. In addition to removing this undesirable property, we also reduced slightly the duration of its reflective aura.
Minor fixes:
- After upgrading the Levitation skill, characters would sometimes lose their levitation animations following a shadow walk.
- The Stalker elite in level 1 (the one that becomes invisible) had a very strong vulnerability to the basic attack's pushback.
- When dying in an acidic puddle in level 2, the acid sound would sometimes loop infinitely in the result screen after death.
- When applying a slow effect on the Hanging Mummy enemy in level 3, the Slow icons did not appear over the creature's head (well … over its feet, since the thing is upside down), but rather was shifted far to the side
- In level 3, the explosive head of the Pinhead Mages sometimes exploded in mid air, before touching the ground.
- The Fireball Skeleton and its elite in level 6 were particularly susceptible to becoming permanently stunned.
- Sometimes, when a treasure chest spawned too close to the side of a map, the loot, such as a clockwork key or a glyph, could fall off the map.
- Rarely, basic attack impact FXs appeared in semi-random locations on the map, instead of on the surface that was being hit.
- When playing in smaller screen resolutions, the FX for upgrading a skill at the bottom of the page was below its icon.
- During the tutorial, it was possible to revert back to your original glyph after acquiring the new one, which made the card interface explode.