Leap of Fate
Leap of Fate Soundtrack + Patch #2
Version
Soundtrack + Patch #2
Version Date
May 20, 2016
Patch Notes
Soundtrack + Patch #2
Today, we're proud to announce the release of Leap of Fate's soundtrack, which you can now purchase for the low price of $3.99. The music was composed by our good friends at Vibe Avenue. Enjoy!
And second, here's a patch for the game, based on your comments, requests and bug reports.
Happy gaming!
New features:
- Visuals on the sides of the screen. You can now opt to display visual patterns instead of black bars on the sides of the screen during combat. You'll find this option in the Video options menu.
- Save system. When you quit the game, your current progress is now automatically saved and the next time you play, you'll start directly where you left off.
Notable bug fixes:
- When more than one controller is connected, the game is now able to figure out which one the player is using. This will fix most issues where a controller was completely unresponsive when something else on the computer was detected as a controller.
- The achievement Only a Man is now fixed.
- Basic attack impacts (fx) are back, they had mysteriously disappeared …
- The skills Quick Temper and Elite Privilege now trigger Death Cloud upon killing creatures.
- Gravity Vortex does not absorb your own projectiles anymore.
- We fixed the case where two Tarot Tokens could overlap on the side of the Deck of Fate, which prevented the use of the one underneath.
- Rasimov's last permanent upgrade, Skeleton Key, is now functional.
- We fixed a reset data bug that doubled the number of Fates in the Story menu.
- We fixed a bug where pausing during the scripted camera of a boss fight would cause the pause to malfunction, thus causing a walkthrough break.
- Big Mo's levitation animation is not lost anymore after shadow walking.
- Various text errors were fixed relative to missions.
- Missions that require killing creatures with a basic attack now also count kills made with Phoenix or Quetzal.
- When in the Game Over screen, the Continue requirements (100 karma cost, or once per game) are now correctly highlighted in red, depending on which one applies.