Left Alone
Left Alone 1.1
Version Date
June 1, 2016
Patch Notes
Thanks to everyone / Update 1.1
Hello,
We’d like to thank everyone for playing Left Alone over the last month or so and thank those that have taken the time to bring forward any issues they found throughout their play through. We are two fairly new developers and this game has taken us around two years of development time to complete.
We have been working on this update since release with the features that have been widely requested, along with fixing some minor bugs to make the game more immersive and make the overall experience more enjoyable!
Patch Notes: V1.1
IF THE GAME IS NOT LAUNCHING – Right click “Left Alone” in your library > “Properties” > “Local Files” > Click “Verify integrity of game cache”.
Major Features:
- Invert Y control option added to the game main menu.
- Mouse sensitivity has been reduced (Main menu slider works effectively)
- Full keyboard remapping in the Input manager before you launch the game (Remember the remapping in this manager will not affect some UI suggestions in-game)
- The game auto-saves as soon as you enter a new scene.
- Flashlight battery length has been increased.
Minor Fixes:
- Minor hints added throughout the game, to help those who may have struggled if you're observant enough.
- Can now re-use gas mask when entering ‘toxic waste’.
- Small note added to controls screen to inform players of saving and remapping changes.
- Fixed many collider issues within the school.
- Fixed many collider issues in the outside area.
- Added various fences and collisions in the outside area to make the game feel more believable.
- Various texture and material fixes for outside and inside areas.
- Fixed an issue where the player would be able to run out of the school grounds before the gate closed which caused progression issues.
- Fixed an issue where sounds of birds would carry on through to the dark scene if you had quit the game in the daytime scene.
- Default Unity icon for desktop build in the taskbar has been updated.
Regards,
Team Volumetric.