Legacy of Hestia
Legacy of Hestia 0.5
Patch Notes
0.5
- Added: 4 CGs.
- Added: 15000 words (~50 minutes gameplay).
Spoiler: R23
- Fixed: Restored compression (Partially untested).
- Fixed: Auto Battle freezing the game.
- Fixed: Missing sprites on R22's Eina scene.
- Fixed: Minor Typos (Thanks Eric!).
- Changed: Settings (General tab) shows whose GPU the game is running on.
- Changed: Saving system operations have been changed in order to prevent the reported save deletion issue from occuring.
- Added: Load confirmation prompt.
- Added: Belit Babili.
- Added: Elixir, Dual Potion, Watered Elixir.
- Added: 1 CG.
- Added: 3 Characters (Ishtar, Phryne, Haruhime).
- Added: 12000 words (~40 minutes gameplay).
Spoiler: R22
- Removed: Compression (temporarily?) due to a compile error (Reaching 4GB+).
- Fixed: Error printed on Market/Blue Pharmacy when scrolling after increasing item quantity.
- Fixed: Minor Typos (Thanks Eric!).
- Changed: Minimap now shows icons for Stairs, Quests, Events and Rest spots.
- Changed: Welf's and Mikoto's damage dealing formula has been overhauled.
- Added: Quest "New Familia in Orario".
- Added: 1 Achievement Scene.
- Added: 8 CGs.
- Added: 2 Characters (Karen, Suu).
- Added: 12000 words (~40 minutes gameplay).
Spoiler: R21
- Fixed: Minor Typos (Thanks Eric!).
- Added: 2 Achievement Scene.
- Added: 4 CGs.
- Added: 12600 words (~42 minutes gameplay).
Spoiler: R20
- Fixed: Some battles in Novel Mode being partially or completely covered by backgrounds or dialogue boxes.
- Fixed: No audio in the title screen after replay.
- Fixed: MP Bar in battle will no longer look filled up when you have 0 MP.
- Fixed: Pause Menu in the Dungeon can be closed with the default key once again.
- Fixed: Minor typos (Thanks Eric!).
- Changed: The border of Enemy Tokens has been darkened.
- Added: Difficulty indicator in Pause menu.
- Added: 13 CGs.
- Added: 18000 words (~60 minutes gameplay).
Spoiler: R19
- Fixed: Keyboard input not selecting the attack and spells.
- Changed: Rollback sensitivity on Scroll up to work well with Gamepad/Mouse.
- Changed: Lena sprite has been redone.
- Added: River sound (Ambient) to the outskirts.
- Added: 4 CGs.
- Added: Monster Lure/Morbul counter displayed on Dungeon Crawler mode.
- Added: 3 Characters (Ibri, Dian Cecht, Aisha Belka).
- Added: 8000 words (~25 minutes gameplay).
Spoiler: R18
-Removed: (Temporarily) Free rotation in dungeon mode to get feedback on current gamepad controls.
-Fixed: Added check to prevent cloning of characters through rollback.
-Fixed: Pause menu not toggling in builds.
-Fixed: Attacks can no longer be spammed with mouse.
-Fixed: "Ghost" spell attack when attempting to select a spell that doesn't exist.
-Fixed: Goblins appearing in Daedalus Street if Monster Lure was somehow active before entering.
-Fixed: Game trying to read quicksaves even when they did not exist (eg. New games).
-Fixed: Campfire being triggerable multiple times at once.
-Fixed: Status window will no longer open up while holding the skip key (or any key mapped to the same things).
-Fixed: Rest from campfire freezing the game when triggering a battle.
-Fixed: Controls scattered around the game (Disabled or replaced, eg. You can no longer toggle off the hub).
-Fixed: Aspect Ratio not applied to Battle UI.
-Fixed: Triggering an error when trying to move while a confirmation screen is open.
-Fixed: You can now switch between party members in the status.
-Changed: Completely switched to new input system, and changed various settings in an effort to fix reported broken gamepad controls (untested).
-Changed: Controls' behaviour in the dungeon has been changed so the same key will open and close the menu, rather than using an additional universal key.
-Changed: Dungeon expedition automatically scrolls with gamepad without having to select the scrollbar.
- Fixed: Morbul and Monster Lures cannot be used in Daedalus Street anymore.
- Fixed: When "exiting" the dungeon through events, the Morbul and Monster Lures will expire.
- Fixed: Floor 12 Barrel event freezing the game (also fixed its graphical glitch).
- Fixed: Camera no longer goes underground when interacting with Token Events in the outskirts.
- Fixed: Transparency settings (In-game and Menu) sync correctly now.
- Fixed: In-game choices missing sounds.
- Fixed: Empty slots getting highlighted because it was assumed they were not empty.
- Fixed: Game hanging at the start once you have a lot of save files.
- Fixed: Numpad not working as intended for movement in Dungeon Mode for left-handed people (Also added Arrow keys as alt).
- Fixed: Mord battle token using the wrong ID.
- Fixed: CPU spike during movement in the dungeon.
- Fixed: You can no longer rest in the tutorial level and other locations where monsters should not appear.
- Fixed: Floor 12's performance has been drastically improved.
- Fixed: Rest button being highlighted instead of dungeon before Liliruca's first meeting.
- Fixed: Latest save slot no longer stays highlighted when switching to Quick Load.
- Fixed: Minor typos.
- Changed: Title screen has been redone.
- Changed: Combat notifications are now more compact and no longer spammed after the battle.
- Changed: The game will automatically save when advancing through floors or exiting the dungeon.
- Changed: Quickload menu now includes more information.
- Changed: Monsters have been rebalanced.
- Changed: During the quest "Reason for Betrayal", the player is prevented from going up the floors until the objective is cleared.
- Changed: Using either Morbul or Monster Lure will replace the other ongoing effect.
- Added: Gamepad Support.
- Added: 1 Dungeon Event.
- Added: Custom Cursor (Optional).
- Added: CRT effect to movement buttons.
- Added: All the missing Battle Backgrounds.
- Added: 2 CGs.
- Added: 3000 words (~10 minutes gameplay).
Spoiler: R17
- Fixed: Put a check to skip NaN values in order to avoid rare bug that messes up Magic stat.
- Fixed: Hospital location freezing the game if you visited before Lili and Welf are introduced in the game.
- Fixed: Blue Pharmacy bug which did not take the correct amount of valis when purchasing multiple Magic Potions.
- Fixed: Price text disappearing in some Screen Resolutions.
- Fixed: Companions gaining more Excelia than they were supposed to.
- Fixed: Hestia's Status Update no longer displays values over 999 or 1500.
- Fixed: Minor Typos (Thanks Eric!).
- Added: 4 Characters (Daphne, Cassandra, Luan, Hyakinthos).
- Added: 6 CGs.
- Added: 24300 words (~81 minutes gameplay).
Spoiler: R16
- Fixed: When purchasing a spell, then reloading an older save, the magic shop UI does not update properly.
- Fixed: Some blowjob scenes did not unlock the achievement.
- Fixed: Game no longer freezes when saving right before a battle starts in novel mode (retroactive).
- Fixed: Save size is not stacked up when saving over the same slot (Prevents slow loading/save).
- Fixed: Deleted latest Save Slot is no longer marked as the newest save.
- Fixed: Marked new saves no longer keep track of quick saves which messed up the result.
- Fixed: All the functions relative to the turn advancement will now wait for all enemies' HP bar to finish depleting.
- Fixed: Various typos (Thanks Eric!).
- Changed: Improved Outskirts' performance.
- Changed: Removed delay from Argonaut.
- Changed: Save screen now also opens up to the latest save made.
- Changed: Rollback is purged after every novel battle.
- Added: "Arrow of Orion" item.
- Added: "Nightmare" monster.
- Added: Hospital Location.
- Added: 1 Character (Artemis).
- Added: 7 CGs.
- Added: 14100 words (~47 minutes gameplay).
Spoiler: R15
- Fixed: Minor Typos (Thanks tortlll).
- Fixed: CG 72 animation not showing in Radeon GPUs.
- Fixed: Collision on pillar 2 (Floor 12).
- Fixed: Bandit by the bridge now despawns correctly.
- Fixed: Floor 13 Expedition does not work/read properly.
- Fixed: Floor 10's Entrance collision.
- Fixed: Escape is no longer broken when Bell is solo.
- Fixed: Triggering nearby tokens when 1 tile away after loading a save.
- Fixed: End of Ushiwakamaru script not increasing days correctly.
- Fixed: Initialization of multiple battle instances.
- Fixed: Patched build tokens will now refresh after the fix is loaded.
- Fixed: Battle freezing on Floor 7 when Liliruca attempts to hit an already defeated Blue Papilo or Purple Moth.
- Fixed: Exiting to Main Menu from the tutorial correctly unloads the level now.
- Fixed: Integrated patch 1.
- Changed: Excelia per each stat has been limited to 1500 (The maximum).
- Changed: Escaping a battle will reset the Argonaut turns now.
- Changed: After the end of a battle, if the MP is negative, it will be reset to 0.
- Changed: Extra Items are stored in an invisible inventory when yours is full.
- Changed: The Inventory will automatically reorganize itself now.
- Changed: Bell sprites changed to an unified style.
- Changed: Stairs leading up/down are colored differently now, and rest points are now marked on minimap when discovered.
- Changed: Load screen opens up to last saved's page, and highlights the slot.
- Changed: Argonaut skill execution is waited and prevents monsters about to die to deal damage.
- Added: 6 Characters (Ouka, Mikoto, Chigusa, Takemikazuchi, Apollo, Naaza).
- Added: "Black Goliath" monster.
- Added: 11 CGs.
- Added: 29100 words (~97 minutes gameplay).
Spoiler: R14
Changes from Alpha (Patch 1):
-Fixed: Liliruca freezing when Welf is not in your party (Thanks Ditto for reporting the bug!)
-Fixed: "Power of a Hero" Quest Marker not disabling on Floor 11, the fix is retroactive. (Thanks necrus1 for kindly reporting the bug!)
Changelog:
-Fixed: Minor typos (Thanks Eric!).
-Fixed: Mana potions correctly work now when ordering Liliruca to use them on you.
-Changed: Companions will now heal after a battle.
-Changed: Nerfed Riposte hit chance (until you get Ushiwakamaru).
-Changed: Battle Token and Boss Battle Token have been redone.
-Changed: When missing an attack with a spell, a different sound will play.
-Changed: Liliruca will now heal Welf in combat, but gives priority to Bell.
-Added: Ushiwakamaru + other puzzle related items.
-Added: Almiraj, Dungeon Worm, Crystal Mantis and Hellhound monsters (+ their item drops).
-Added: Quest "Route to Middle Floors", Quest "The Cave Labyrinth".
-Added: Missing Dungeon Events on Floor 5, 6 and 7.
-Added: "Goblin King", "Kobold King", "Mimic" and "Black Wyvern" monsters.
-Added: Floor 12 and Floor 13.
-Added: 2 CGs.
-Added: 4500 words (~15 minutes gameplay).
Spoiler: R13
-Fixed: MAC Builds' permission issue on some platforms, retroactively applied to all current releases.
-Fixed: HP and MP values disappearing during battles.
-Fixed: "Middle floors disturbance" quest token not disabling once the quest has been completed (Applied to existing saves as well).
-Fixed: "Nemesis" quest token not disabling once the quest has been completed (Applied to the existing saves as well).
-Fixed: Chests on floor 9 have an alternative dialogue when Liliruca is not in the party.
-Fixed: "Supply Deliver" and "Pet rescue" side quest speakers not always being named correctly (Adventurer).
-Fixed: Side quests duplicating at the guild, not retroactive (You need to complete the existing duplicates).
-Fixed: You can no longer open the main menu while battling.
-Fixed: Saving at the beginning of a new game and loading it back will no longer return an error (Missing Bell Character).
-Fixed: Missing sentences on the level up scene with Hestia.
-Fixed: Companions will no longer act in their turn if they have passed out.
-Fixed: Flickering UI when trying to hide the inventory (Same key as item description), when it should not be possible to.
-Fixed: Minor typos and script issues. (Thanks Eric!)
-Fixed: Grass hiding stairs to the 12th floor.
-Changed: You can no longer find Canoe's body after defeating the Minotaur, only before.
-Changed: Turn order is now set on Real Agility as opposed to Current Agility.
-Changed: Gaining excelia as level 2 or higher is drastically easier now (in all difficulties).
-Changed: R12's have been extended slightly (with Eina).
-Changed: Loading screen tips show up in the log as well now.
-Changed: Quick slots decreased from 20 to 8.
-Changed: Monsters will now agro towards the item's user.
-Changed: Explosive Bomb now scales with the user's stats.
-Changed: Lili's actions have been extended.
-Changed: CG 76, 78 and 79 are now replayable.
-Changed: Enabled quick saves/loads, and game automatically saves on key events.
-Changed: Buffed Minotaur slightly.
-Added: 1 Character (Welf Crozzo).
-Added: "Argonaut" skill.
-Added: Missing R12 Achievements.
-Added: 3 CGs.
-Added: "Will o’ the Wisp" and "Bandit" enemies.
-Added: "Log" command to show the log screen.
-Added: "Outskirts of Orario" level.
-Added: 8x Side quests (Guild).
-Added: 8000 words (~25 minutes gameplay).
Spoiler: R12
-Fixed: Dead end issue on Floor 5 spamming the battle function and allowing the player to go through walls among other issues.
-Fixed: Main Story getting stuck if the day ended during night, when guild is available only during day.
-Fixed: Rollback during novel battle spawning multiple enemies.
-Fixed: Dragon scale item drop icon not loading in the inventory.
-Fixed: Medium Magic stones not being sold once the dungeon is cleared.
-Fixed: Boss battle music not playing and returning an error.
-Fixed: Silverback's and War shadow's sprite transparency.
-Fixed: Minor typos. (Thanks Eric!)
-Added: Minotaur monster (+ its item drops).
-Added: 1 Character (Mord).
-Added: 7 CGs.
-Added: 13600 words (~45 minutes gameplay).
Spoiler: R11
-Fixed: Blue Pharmacy's mushroom gathering's quest objective marker now disables even when gathering more mushrooms.
-Fixed: Silverback on floor 11 freezing the game.
-Fixed: Playtime display error on new games.
-Fixed: Minor typos. (Thanks Eric!)
-Fixed: "Reason for Betrayal" quest not spawning tokens on floor 7 after patch in older saves.
-Fixed: Journal toggling off uncompleted quests as well.
-Fixed: Dungeon music playing when exiting through an event.
-Fixed: Guild job values not resetting properly when starting a new game.
-Changed: Item name in inventory is now displayed on hover.
-Changed: Endurance's excelia gain has been severely lowered.
-Changed: Hestia Knife's damage output has been increased (depending on the average of your stats).
-Changed: The power of all the spells has been increased, Earthquake's power lowered vs other spells.
-Changed: Explosive Bomb's power has been increased.
-Changed: Floor 10-11 difficulty adjusted around rank S adventurers.
-Changed: Normal difficulty has a maximum of 4 monsters (Requires restart/Console edit).
-Changed: Compressed build size.
-Changed: Escape formula now uses averages (more fair to the player).
-Changed: Stairs token now have the option to stay on the current floor.
-Changed: Attempting to hit an enemy will increase Agility slightly now.
-Changed: Battle events' enemies are no longer random, but manually picked to fit the narration.
-Changed: Dodge roll changed from 1d10 to 1d20 for both player and monsters.
-Added: Abilities (Maximize Magic, Riposte, Feint) with Magic/Ability trainer location + purchasable spells.
-Added: Story Mode.
-Added: Quest "Nemesis".
-Added: 2 Characters (Hermes, Asfi).
-Added: 6 CGs.
-Added: 18000 words (~60 minutes gameplay).
Spoiler: R10
Changelog (Patch 1):
-Fixed: "Reason for Betrayal" quest marker and event tied to it appearing before they should on Floor 7.
Changelog:
-Fixed: Achievement screen getting slightly cut off on some aspect ratios.
-Fixed: Loss script correctly plays now, when available.
-Fixed: Floor music no longer plays while Dungeon Cleared screen is showing.
-Fixed: Turn sometimes skipping when slaying a single enemy with an AoE attack.
-Fixed: AoE Attacks no longer freeze the battle if you slay all the enemies.
-Fixed: Scrollbar Sensitivity has been fixed (Linux only issue).
-Fixed: Banter dialogue not triggering once you advance enough in the main storyline.
-Fixed: Dining in the Hostess of Fertility triggering the drinking minigame instead.
-Fixed: Dungeon achievements sprites for fulfilled objectives show up correctly now.
-Fixed: Various typos throughout the game (Thanks Eric!)
-Fixed: Minigames played at the Hostess of Fertility now count towards the Achivements related to minigames.
-Fixed: Arm Wrestling minigame no longer has the chance to roll a 0.
-Fixed: Blue Pharmacy's mushroom gathering's quest objective marker correctly disables itself once you have interacted with it.
-Changed: Holding movement key works for all directions now.
-Changed: Orc's HP has been lowered.