Dear Recruiters,
We are sorry that Audio settings were not in the first build. There were some technical issues that had to be sorted out but hopefully now, they should be working. Any issues, please use the in-game feature on the Main Menu.New Features:
- Added Save and Loading. If you encounter issues with this, please report them using the in-game report feature located on the main menu.
- Added Volume Settings.
Major Patches:
- Fixed Large Blue House back door had no collision for the player.
- Fixed Desk in small house Safe Room did not allow large battery to be picked up.
- Fixed rapidly pressing Apply in Main Menu Settings made the screen flicker.
- Fixed pressing Cancel in Main Menu Settings right after Applying Settings made the game unresponsive.
- Fixed Ambient sound cutting out when in certain parts of the map.
- Fixed Krigz snap rotating.
Small Patches:
- Fixed cooking sound still stopped playing when moving back to cooker.
- Fixed Krigz getting stuck inside Gas Station while patrolling.
- Fixed Gas Station desk had collision problems.
- Fixed pressing Pause and then Continue made to Pause Menu pop up again.
Reworks:
- Road to Transformer/Power Station has been updated with new objects blocking the road.
- Safe rooms now include a cooker.
- Reloading whether crouching or standing no longer makes noise to attract Krigz.
- Vehicles have been resized to the correct proportion to the player.
- Sliders on Settings have been redesigned.
- Apply button on Pause Menu Settings have been redesigned.
What saves and what doesn't:
There's quite a lot of objects within this open world which would make Saving and loading take a long time if each individual item was Saved and Loaded. So to keep loading and saving time to an absolute minimum, world objects such as generators and lights states are not saved.
To keep clarity, Legend of Krigz will be made with object permanence at the forefront which will mean much longer Saving and Loading screens. The Demo will not have object permanence.
There are still some things that are planned to be saved in the future such as crafting, but as we expand some mechanics it can be quite difficult to keep up with fixing issues. So for now, if you plan to craft traps, please do so or you will lose all progress on the crafting.