Changelog
[p]
Power System Fix[/p]
- [p]Fixed a bug where charging all power boxes would activate every light in the world instead of just the lamp posts.[/p]
- [p]The issue was caused by the global power event referencing the entire lighting network rather than the outdoor subset.[/p]
- [p]This has been corrected by updating the Light Master Blueprint: an additional gate guard and event filter now ensure that only the lamp posts outside receive power when all boxes are charged.[/p]
[p]
Krigz Animation Overhaul[/p]
- [p]Added new animations for Krigz: Idle, Walk, Run, Sprint, Attack, and Roar.[/p]
- [p]These new cycles have been redesigned to better represent Krigz’s true size and physical presence.[/p]
- [p]The previous animation set had him slightly slumped forward; he has now been repositioned to stand taller across all states.[/p]
- [p]This gives him a more natural weight, improved silhouette, and overall more intimidating movement style.[/p]
- [p]Updated Krigz’s hitbox to accurately match his new posture and animation spacing.[/p]
[p]
Gameplay and Environment Updates[/p]
- [p]Pistol ammo now spawns at multiple points across the map for improved resource distribution.[/p]
- [p]Added two rugs to the base interior to make the space feel more lived-in and grounded.[/p]
- [p]Repositioned various notes and small objects that were unintentionally placed upside-down or clipping through surfaces.[/p]
- [p]Hunger Replenishing is now easier. Increased from 1% for every food consumption to 15%.[/p]
[p]
Upcoming Consideration[/p]
- [p]Currently exploring options to move the Workshop to a new room in the base, or potentially rework it into a buildable structure that must be constructed before use.
This change is not yet active but may appear in a future test update for player feedback.[/p]
Notes
[p]This update primarily refines presentation, environmental detail, and logic flow behind power distribution.
All changes are part of ongoing balancing and immersion improvements aimed at tightening the test build’s gameplay feel.[/p][p]Please continue reporting issues or suggestions in the
Steam Discussions under “Beta Feedback,” including [c]\[test_build][/c] in your post title.[/p]