You may need to restart the steam client to receive this update.
Changes
- Made new game mode, "Boss Battles"
- Bosses have bonus health
- No regular mobs or bonus rooms
- Get a free common upgrade at the start of each level
- Health does not replenish after advancing level
- Made a _score_ board on gameover / victory, more of a stats board than a score board
- Made new bonus room that might be hard
- Made secret rooms, can you find them?
- Made new floor type 'Ethereal'
- Made portals not spawn until the boss room has been completly cleared
- Made the acquired upgrades menu show how many of an upgrade you have w/ other improvements as well
- Made rare upgrades appear yellow in the world and ui
- Made it clearer which adventurer is currently selected
- Made slimes new and improved
- Made more enemy patterns
- Made better hearts display in top left
- Made subtle glow effect on 'fire' levels water
- Made attacks now briefly stun non-boss enemies
- Made new enemy 'Seagul' flys up and then dives down
- Made new enemy 'Angle' has aoe effect that heals nearby enemies
- Made new enemy 'Skeleton Warrior' walks around and attacks with sword
- Made more enemies be affected correctly by slows / stuns
- Made improvements to enemies reseting
- Made final boss drop two gems instead of and upgrade and a gem like a regular boss
- Made thunder elementals display the area they'll hit during there smash attack
- Made owl npcs stun player while they fly away
- Made pots smaller
- Made 'fire' level walls brighter
- Made various things have sound effects
FIXES
- Fixed a bug with controller input on setup menu
- Fixed minor rendering bugs with elementals
- Fixed levers spawning in unidealic places
BOSSES
- NEW: BIG SLIME
- Spawns into more slimes each time you kill it
- DJINN
- Moved from 'classic' to 'ethereal'
ADVENTURERS
GENERIC- Removed the following upgrades:
- Extra Gem
- Super Sight
- Map
- Razor's Edge
- Gem Cluster
- Added the following upgrades:
- Move Speed (Common): Increases adventurer's base move speed
- Triple Heart (Rare): Increases max health by 3 hearts
- Extra Life (Rare): Gives one extra life
- Triple Common (Rare): Spawns three common upgrades
- Changed the following upgrades:
- Faster Drops: Changed from Rare to Common, now reduces the number of enemies killed before a heart drops by one
NEW: RICHARD- Swings a sword and can reflect projectiles
SUZY- Made 'Snow Storm' circle more visible
- Ice Patch when 'Snow Storm' expires is now the same size as the snow storm area
Bob - Made spells have a longer cast duration
- Increased base width of firebreath
- Fireball bounces now transfer to fireballs spawned from internal combustion
- Increased the duration of burning up
- Minor reduction in fireball base speed
- Removed the following upgrades:
- Internal Combustion ( Rank 1 )
- Internal Combustion ( Rank 2 )
- Chain Reaction
- Triple Cast
- Added the following upgrades
- Blazing Balls (Common): Fireballs travel faster
- Focused Breathing (Common): Reduces cast duration of firebreath
- Long Range Pyrotechnics (Rare): Fireball deals more damage based on distance travelled
- Internal Combusion (Rare): Killing an enemy with fireball causes them to explode into 8 fireballs
- Changed the following upgrades
- Double Cast: Every other cast of fireball makes two fireballs
GEORGE- Made charge animation for arrows