Letux Game

Letux Game 0.3.0

Version
0.3.0
Version Date
May 14, 2022
Links

Patch Notes

Patch 0.3.0

Changes:


  • Made the Lore-o-Pedia
  • Made challenges you can enable
  • Made adventurers no longer rooted when casting, instead now are slowed by a lot
  • Made adventurer select remember the last selected adventurer
  • Made player movement smoother
  • Made a menu to show input bindings (currently, cannot be changed)
  • Made text show either keyboard or gamepad bindings depending on which is being used
  • Made internal changes to how some animations are handled
  • Made the menu screens looker nicer
  • Made color adjustments to frost / lava / evil level themes
  • Made pressing 'U' with no pending upgrades opens the upgrade-info menu if upgrades have been acquired already
  • Made things that do damage rapidly or over time ( FrostFire Elemental's spin attack, Suzy's Snow Storm… ) not apply brief stuns
  • Made enemies be un-stunnable when spawning in
  • Increased wall color contrast
  • Updated visuals for extra lives
  • Continue screen now shows current stats
  • Adjusted intro cinematic volume
  • Sky Level now has it's own music

Fixes:


  • Fixed minor audio bug with the intro cinematic
  • Fixed bug with gamepad input fighting against keyboard input
  • Fixed levers spawning in unreachable places for real this time
  • Fixed upgrade info menu now shows upgrade rarity
  • Fixed bats travelling to the same tile
  • Fixed boat boss, snowman boss should now work correctly when stunned.
  • Fixed issue with doors not being considered solid for anything 'airborne'
  • Fixed issue with room seals not unsealing on player death
  • Fixed issue causing some bosses to drop two rare upgrades on death
  • Fixed issue with projectiles not being cleared when leaving a room

Adventurers:


    [*]George:
    • Can now change direction while charging arrow
    • Starts with 1 pierce, reduced max pierce upgrades count by 1
    • Rock arrow damage increased
    • Bomb arrow damage increased
    • All arrow types duration now scales with charge amount
    [*]Suzy:
    • Initial snowball count reduced to two
    • Snowball cast duration reduced
    • Snowball mana cost reduced
    • Snowstorm base slow is increased
    • Snowstorm base area is increased
    • Snowstorm base tick rate is increased
    • Yellow Snow no longer stuns, instead snowballs deal a small amount of aoe damage when they hit
    • Mana regen rate increased
    • NEW 'Effeciency': Increases chance for Snowballs to refund it's mana cost

Bosses:


  • NEW Angle-Divine:
    • Like a really big seagull with friends
  • NEW Knight-Horned:
    • Round and round we go
  • NEW Knight-Flame:
    • I wouldn't be surprised if this boss was overturned
  • Slime-Army:
    • Limited to two types of a given slime type at a time
    • Won't spawn more than a total of four for a given slime type
  • Shadow Wizard:
    • Reduced projectile speed
  • Elemental-FrostFire:
    • Made various minor adjustments to cone attack

Mobs:


  • NEW Bat-Cave:
    • Basically a reskin of Bat-Demon
  • NEW Slime-Frost:
    • Has slowing aura that does light ticking damage
  • Angle:
    • Can now walk on water / fly
  • Elemental-Frost:
    • Slow spell now hits a circle around it instead of in a cone
  • Elemental-Thunder:
    • Reduced projectile speed
  • Magma:
    • Reduced tick rate
  • Slime-Rock:
    • Increased rock cooldown
  • Snow Bear:
    • Reduced projectile speed
  • Witch:
    • Increased frog cooldown