Weapons crates haven't been received well by the community.
The previous iteration was a bit rushed and not tested internally as much as we wished, in a hurry to release the update before Steam sales begin.
This proved to be a big mistake and in this patch we are making some changes to hopefully fix this, as well as providing a survey to gather your opinion and feelings about these changes to help us improve the game !
Please make sure you play a few games on the new update and learn about the change before answering the survey, to ensure your answers are relevant :
https://forms.gle/CGHncpAW7JKNc93v7WEAPONS CHANGES- Weapons now spawn with 50% chance in crates and 50% chance on the field like before.
- Weapons spawn with random ammo again. Weapons from the field can be empty and have generally less ammo, while weapons from the crates always have ammo, but are rarely full.
- Weapons recoil/spread behavior changed to be overall less effective at long range.
- Weapons shot stamina cost increased.
- Weapons damage and fire rate tweaked to be overall less lethal.
- Shorty max ammo increased to 4 (according to the lowered damage).
WEAPONS CRATE CHANGES- When the game starts, weapon crates are now locked and will randomly unlock during the session after a few minutes. Once unlocked, you can attempt to crack the code like before.
- Once the code is cracked, the crate will open after a random short delay.
- If you fail the code (intentionally or not), the crate will lock for a random time.
- Code cracking attempts reduced from 9 to 7.
MINOR CHANGES- Fixed several collisions across the map.