LOGistICAL 2: Belgium
LOGistICAL 2: Belgium LOGistICAL 2: Belgium Update #574b
Version
LOGistICAL 2: Belgium Update #574b
Version Date
Sept. 25, 2018
Patch Notes
LOGistICAL 2: Belgium Update #574b
Build #574b on LOGistICAL 2: Belgium (beta and live)
- Some code to catch the pesky NaN bug that intermittently happens on seemingly random games. If you get a popup saying you have it, let us know…
"sacadaToday at 3:01 PM
There is a NaN bug out there.
NaN (Not a Number) sometimes occurs when playing LOGistICAL 2. It has been observed under many conditions, even in discovery mode without having moved any cargo.
What it does:
NaN seems to be associated with a truck movement and once alive will push itself through many of the game variables including the trucks condition, its pay and also your total money (where it is usually first noticed).
What to do:
If it occurs to you…
- Immediately quite the game via the Window's X button (not the in-game X button). That way the game is not saved.
- Load your game back up. If your money had been reduced to around $10,000, then the NaN was saved with your game. Your truck that caused it will also be deteriorated.
- If your save has the NaN, then you can quit again and instead load up a recent "10-minute-save". Click through them to see which has the most towns-mailboxes.
- If you get a debug message, let me know and I will see if I can get closer to the root of the problem.
- If you can guess how it happened, let me know that too.
What is patched:
- Save game no longer corrupts (released a few builds ago)
- Money will no longer reset
- Other considered variables will no longer corrupt
- A message will popup saying you have had it and a possible area that it occurred in.
Hope you don't get it."
—
Build #574a on LOGistICAL 2: Belgium (beta and live)
- All the new scrolling fixed, except for moving and zooming at the same time. Temporarily disabled until I get a fix done.
- Fixed entry to Brugge
- Removed roofing and adjusted all towns requiring it.
Build #574 on LOGistICAL 2: Belgium (beta and live)
- As per below but without the background glitching out (hopefully I have covered all scenarios).(edited)
Build #573 on LOGistICAL 2: Belgium (beta and live)
- Super scroll on map drag.
- Super scroll on mouse wheel zooming.
- Super scroll on keyboard scrolling.
- Super scroll on keyboard zooming.
- Super scroll on edge scrolling.
- Reduced the timeout when not finding a path to a town behind broken road
(this time out contributes to the chicken farm and ketchup navigation issues which I am still working on.)
- Increased the size of padlocks on the map
Build #572 on LOGistICAL 2: Belgium (beta and live)
- Fix for some of the industries that can't be accessed due to long navigation.
- Time to get some of the things that I have been putting off. I will start with fast map scrolling. First beta but works ok.
- Mailboxes turn off when zoomed out (greater than 8km on map scale meter).
Build #571 on LOGistICAL 2: Belgium (beta and live)
- Fixed list of inaccessible towns/mailboxes.
- Fixed resource drag bug that would try to show up "unfound" town where the "city gate" has been found