LOGistICAL

LOGistICAL LOGistICAL: Brazil release (15% off for first week) plus general updates

Version
LOGistICAL: Brazil release (15% off for first week) plus general updates
Version Date
June 14, 2018
Links

Patch Notes

LOGistICAL: Brazil release (15% off for first week) plus general updates

LOGistICAL: Brazil is large, with large town requirements and NO town consumption. This makes Brazil a more leisurely module to play.


Over 2,000 towns spanning a huge country, including the Amazon and other hidden treasures, Brazil with its "No Consumption" will be a great game to play in the background while playing other modules.
- Don't show score in high score table for idle modules (just Brazil)

Build #515


Build #515 brings a new bunch of requested and other updates that are now available across all the LOGistICAL games/servers.

The Globe


To make it easier to start your game and have a better idea on which module to attach next, the globe has undergone many changes.


- List of modules to left of the globe.
– Sorted by Last opened, difficulty
– Number on left is the difficulty order (easiest = 1, hardest = 25). Subjective ratings based on poll
– Grouped by Installed, not installed, complete.
– Mouse over to highlight the module and show module information.
– Click items to load game.
– Quick view on % of towns complete
– Mouse over to show towns, roads, upgraded industries and built industries
- Larger default planet
- Smaller truck spikes

Summary:


- Multi Truck select with Shift on the truck list
- Updated the truck start/stop buttons to have the green/red rings over top of the button

- Fixed crash when fixing road next to town with no resource requirements (ie depot)
- Fixed found storages from triggering town resources to be "found". They now have the extra "?" like before.
- Stopped truck window closing after buying a truck
- Removed trucks that you can't purchase from Brazil and Oregon on globe page
- Fixed mouse over on chicken farm to show 3rd output on separate line

In-game achievement popup window


- Industries that only upgrade to lower than 3 level creating gaps in the image.
- Mouse hover was no longer in alignment with pieces of the image
- Changed the hover over to be amounts instead of percentages.

Updates that are already partially released


- Changed town score formula for low consumption towns. They no longer score as high (already released in Caribbean).
- Added a major road in Oregon (already released in OR).
- Changed a town in NZ to take limestone (already released in main)
- Changed limestone in NZ to allow level 3 upgrade (already released in main).
- Fixed help mouseover of "Save" (already released in some modules)