Patch Notes:
- Added an icon on screen that shows if you're using assist mode when in speedrun mode.
- Changed the wording of the crown hat to make it clear that you need to already have unlocked the ability it modifies to use it.
- Added torches/lighting to a late-game area.
- Made it so that the best pal hat also protects you from rolling rocks if they fall on your head.
- Fixed the spawning patterns of a certain late-game entity.
- Added Speedrun Mode achievement.
- Added Free Roam Mode achievement.
- Added achievement for beating the game with 1 heart and 1 checkpoint.
- Added achievement for beating the game with 1 heart and 2 checkpoints.
- Added an extra checkpoint in the final area.
- Removed an obstacle from the Garden that made it unclear if it was safe to continue further.
- Removed portal that lead to an end-game area in the base.
- Changed the layout of an obstacle in a dark world to make the use of an ability clearer.
- Changed how rocks work on collision.
The Future
Lootbox Lyfe has been out for over half a month now, and we've already got 2 patches under our belt! In terms of what's coming next, I'll have a patch with a few more tweaks and more keyboard layouts coming out in a couple of days. Additionally, the big 1.1.0 patch containing a new questline, and new NPCs will be coming in April. I hope you're excited for that! If you've been enjoying Lootbox Lyfe, I would really appreciate it if you left a review, those really make all the difference in terms of discoverability. Also, if you want to talk to other like-minded people, you can join the games
Discord Server! Hope to see you there!