Ludus Mortis
Ludus Mortis 0.9.48
Version Date
Feb. 5, 2024
Patch Notes
Version 0.9.48
Changelog:
- Added 2 new dungeons
- New Unique Passive Skills for most of the enemies: these skills grant some special powers in specific conditions and are unique for each type of enemy.
- You can now upgrade equipped items as well
- The max number of Action Points has been raised to 12
- Fix: now Action Points can't be higher than the Max number of AP for that character
- Events in dungeons (the big floating question marks) have been removed
- Fix: the "Spell Power Mod" do not modify any more the duration of buffs/debuffs
- Fix: "Dies Irae" is not modified anymore by the "Spell Power Mod"
- Fix: "Holy Ray" dmg now is correctly modified by "Spell Power Mod"
- Fix: the "Lockpick bar" was slightly imprecise
- Fix: missing key added in the catacomb of Basileo
- The Guardian of "Provocationem Fati" is chosen from a list of specific enemies (no more Fauns as dungeon boss!)
- "Provocationem Fati" is now unlocked after Catacomb of Zoticus
- Fix: common enemies will no longer drop Spiritus in the "Provocationem Fati"
- Increased to 15,000 the XP gained by consuming Spiritus
- Fix: "Counterattack" is no longer activated if the enemy is not targeting the character with the passive skill
- Fix: "Herbal Medicine" is no longer considered a spell (and so is no longer modified by "Spell Power Mod")
- "Moving Enemies" are now a little stronger than common enemies
- Fix: Crit Multiplier now is shown correctly in the character status screen
- Fix: if enemies find you when you are searching while hiding, you will lose the "hidden" status
- Fix: "Search" option is no longer grayed out if you still have enough Stamina