Madcap Mosaic

Madcap Mosaic 10/1/22 Patch

Version
10/1/22 Patch
Version Date
Oct. 1, 2022
Links

Patch Notes

10/1/22 Patch

Color coded Fast/Tips being on or off (and fixed the button effect on one so it looks like it becomes depressed).
Added hover over tooltips for the exit/home options in the pause menu.
Fixed a big Cyclops bug. Vulnerability tiles were spawning close to the player. I don't remember if I changed this to test something or if this was just a typo. He should be a little less simple…
Changed the Bard trait.
Buffed Black Dragon, partly fixed Acid. It had been making fewer than it should, I still feel like it sometimes only makes 7 but it definitely works a bit better now at least. We'll see how he plays out now.
I think I fixed the Lightning Bolt/Take Cover animation issues in Lattice.
Changed how the game resets after winning or losing a run. It shouldn't recenter the game window anymore. It will center on opening the first time and stay put thereafter. This did require changing how a number of things worked, so let me know if you see anything weird in subsequent runs! I think it should be okay, but I also would not be surprised if something snuck past here.
Fixed a few other minor things. Reworded some stuff. I didn't encounter any major issues in my testing, but if you do, please let me know!