MageWorks

MageWorks 2.0

Version
2.0
Version Date
Oct. 13, 2023
Links

Patch Notes

MageWorks 2.0 Fall Update

What we accomplished this past summer

This past summer was a productive month for MageWorks. New art, level design, ux design, and sound effects have all been integrated. The game has been redesigned to be able to run on standalone VR headsets with a new style and optimizations to keep things running fast and smooth.

The characters have been re-painted and in some cases resculpted to have a more unique look where possible.



The environments are now being designed with a unique environment per spell in mind. Collecting resources to craft a custom staff is part of making your way through a map to discover a new spell.



Spells can now be empowered! When you craft a staff, if the ink type you use matches the spell type you cast, your spell will be more powerful!



And staff crafting has been simplified and expedited so staffs can be created with fewer steps and easier mechanics.



What's the roadmap look like now?

More spells! The original game had 25 spells to unlock, and this version of the game currently has 5 of those 25 available to play. The next batch of are in the works and will be released as part of the game in a future update. When the game has been completed with all 25 spells available to unlock, the boss fight with Magister Draco will then be unlocked and available to play as well!



Thanks for checking out MageWorks, and feel free to contact me with any thoughts or feedback!

Hadar
Earthborn Interactive Dev Team