Magic Rampage

Magic Rampage Duels Balance Update — April

Version
Duels Balance Update — April
Version Date
April 18, 2026
Links

Patch Notes

Duels Balance Update — April

[p]Starting this month, we’re bringing our full Duels balance updates to Steam. This helps us better organize changes and provide clearer context behind each adjustment.[/p][p]This round focuses on fine-tuning, not disruption. The goal is to smooth out a few outliers while keeping the current meta without any major shakeups.[/p]

🐰 Easter Items Adjustment

[p]During the Easter event, some items were intentionally stronger than usual to bring a fun shakeup. Now that the event has ended, it’s time to bring things back in line. [/p]
  • [p]Bunny Spear: Damage has been significantly reduced.[/p]
  • [p]Bunny Claymore: Projectile speed reduced, Damage slightly reduced, Attack cooldown slightly increased. [/p]

⚔️ Weapon Adjustments

[p]Some items have continued to overperform and needed small corrections. [/p]
  • [p]Vindictive Spear: Damage slightly reduced[/p]
[p]This adjustment aims to reduce its current level of inevitability while keeping it strong.[/p]

🧪 Power-ups

[p]Previous adjustments to armor potions were intentionally subtle. As expected, the impact was minimal, so we’re applying another small step. [/p]
  • [p]Pepper Brew: Armor boost reduced further [/p]
  • [p]Tonic of Invulnerability: Armor boost reduced further [/p]
[p]Both now have an additional ~−8% on top of previous armor boost value. [/p]

👩‍🎓 Skills

[p]We’re applying a similar approach to skills, targeting areas that have shown sustained dominance. [/p]
  • [p]Unstoppable Strength: Armor boost slightly reduced[/p]
  • [p]Slicing Master: Axe bonus reduced by 2%[/p]
[p]Axes have been consistently overperforming, and this aims to tone them down without removing their viability. [/p]

🔮 Experimental Changes

[p]We’re testing new ways to improve counterplay against high-armor builds. [/p]
  • [p]All Staves: Armor penetration effectiveness increased[/p]
[p]This is an experimental change aimed at giving more tools to deal with tank-heavy setups. We’ll be monitoring it closely. [/p]

🏰 Final Notes

[p]This is a minor balancing patch, focused on refinement rather than major shifts.[/p][p]We have a lot planned for Duels, including new skills, system changes, and a new Arena. However, our current priority remains Dungeon 45, which is still in active development. We appreciate your patience while we focus on this milestone. More impactful updates are planned for later this year.[/p][p]As always: here's the link to the full items.json: https://gist.github.com/andresan87/5670c559e5a930129aa03dfce7827306?permalink_comment_id=6107540#gistcomment-6107540[/p][p]Thank you for playing, and we’ll keep monitoring performance and feedback closely.[/p][p][/p]

23rd April Edit:

[p]Quick Duels Balance Update — small adjustment to All-Seeing gear:[/p]
  • [p]🔼 All Seeing Hammer: armor boost increased[/p]
  • [p]🔽 All Seeing Axe: armor boost reduced[/p]
[p]This brings them more in line with expected weapon roles.[/p][p]As for the previous major patch, we’re still monitoring stats and making small refinements. More minor tweaks may roll out in the coming days. [/p][p]🔗 https://gist.github.com/andresan87/5670c559e5a930129aa03dfce7827306[/p]