Magicraft

Magicraft [December Version Update] New Spells and Hidden Character Functions added~

Version
[December Version Update] New Spells and Hidden Character Functions added~
Version Date
Dec. 21, 2023
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Patch Notes

[December Version Update] New Spells and Hidden Character Functions added~

Good evening, all you great wizards!

Sorry for the wait! The 2nd version update of Magicraft is finally here~


This will be an update to version 0.75 and will also bring you the following:

In the new version, we have added 250 new maps, 5 new spells, new NPC6, 2 new relics, 2 new curses, and other brand new content;


Also populated the Chapter 1 art with new pond effects for some of the Chapter 1 maps;



Remastered the story plot of Chapter 3 on Normal difficulty, and re-passed the level to unlock new NPCs and spells!


This new spells were added because people wanted to increase the demand for spells that trigger new spells after the end of the fuse type, so we managed to introduce 4 new spells of this type after going through a heated discussion.
Because the original code logic is not enough to support the new spells, so we threw all the code into the forge for recasting, completely refactoring all the underlying logic, so it took a longer time, I hope you can forgive;


New Spell 1: Whirling Blade
A cyclopean flying blade can be thrown forwards, dealing damage to enemy units in its forward path, and dealing the same damage on its return. Upon returning to your hand, the Boomerang Flying Blade deals knockback to yourself.



Added Spell 2: Duet
Left and right nested spells, example for the following build. At the end of AoE, release Boomerang, the damage of Boomerang damage = AoE's damage 15*20% + Boomerang's own damage 12 = 15




Added Spell 3: Gorgeous Fireworks
Left and right nested spells, same as the following build example. At the end of Orbital Blast, release boomerangs in 4 directions at once.




Added Spell 4: Echo
Left and right nested spells, example from the following build. When a Disintegration Ray hits an enemy, it will continuously release Echoing Flying Blades at 0.3 intervals. This spell is currently recommended to be built as a persistent spell as a left side spell.




New Spell 5: Chain
Left and right nested spells, example from the following build. During the flight of the black hole, it will continuously release a cyclopean flying blade, with an effect similar to the AoE Nova.




New NPC 6: Tentacle Girl
NPC function to unlock new spells and increase the range of spells available
The development of this feature stems from concerns about the gradual increase in spells and the dilution of the spell pool resulting in not being able to construct builds smoothly. We have added this feature after an active meeting and discussion, and we hope you can enjoy it. Of course, Tentacle will also have new features in future versions, please look forward to it~!



We will continue to focus on the official version of the content, the development of the fourth chapter of the content, as well as the new difficulty - Nightmare Mode, as well as more new spells, new relics, will be accompanied by the version of the update and meet with you one by one, please wait for the great wizards ~!

As the content of Chapter 4 is brand new, it involves the drawing and construction of maps, and we expect to use new creations to enrich the game instead of just filling the first three chapters with small monsters. Therefore, the development time will be increased.
At the same time, because of the output of the fourth chapter, the nightmare mode also needs to be developed in tandem, at present we need to complete the difficult chapter four, nightmare chapter one, two, three, four can be considered as the next version of the development progress is completed. And, the nightmare variants of the chapter one, two and three monsters also need further support from the art, so, although there is no choice, we can only extend the development plan to about two months. We hope that the Great Wizards will bear with us and wait for our new content.

Of course, we will also continue to fill in the content not covered in the update roadmap based on your feedback. We look forward to developing more small features in the future to bring convenience to everyone's play.
As for the Endless Mode and Creative Workshop, we will start preparing for them as soon as the development of the official version of the game comes to an end.

The growth of Magicraft can not be separated from your support and companionship, I hope that in the days to come, you can still receive a steady stream of suggestions and feedback from the great wizards, we will certainly strive for excellence, and continue to challenge, to bring you a more delicious feast of magic!

This update also fixes a large number of bugs and optimises the experience, welcome to explore within the game:
Fix the problem that the bullets sprayed by the bloodsucking maggots could not hit the people.
Fix the issue that the joystick selecting level rewards may select the wrong location
Repair the problem that modifying the language after loading the level reward object is invalid.
Repair the problem that the location information in the archive interface remains unchanged after modifying the language.
The umbilical cord should be attached to the staff spirit when the staff spirit+umbilical cord+summoned object is used.
Fixed the problem that the staff spirit still surrounds the player after releasing the umbilical cord.
Fixed the issue that the umbilical cord is still linked to the player when the staff spirit is released.
Fix the problem of incorrectly displaying the magic consumption of the subsequent spells of Chain and Echo.
Fix the problem that the special effect of Black Hole does not disappear after being captured by elites.
Repair the problem that spells cast by magic guide book are not affected by player's relics.
Repair the problem that Nova + Boomerang causes the hit effects to be in an incorrect position
Repair the bug that Troll Serum does not return blood
Fix bug where hovering + sprinting would only increase the duration without hovering