Make Them Real
Make Them Real 0.02
Patch Notes
0.02
The visual morphing code has been completely reworked; now it loads in less than a second, there's no more gender division, and a function to auto-arrange sliders (modular) has been added. LeftControl + scroll over the body to change morphing in that area.
A random generator has been added, and you can modify the maximum impact for each area. Clicking on each icon also allows you to choose which areas are affected or not.
Some SexToys with their own code for movement, scaling, attaching, and cloning have been added (material modification option pending).
Basic penetration sounds have been added with their respective code, allowing for the addition of more in the future.
The Click system for movement in the Playscene has been modified to make it less complicated and avoid unintended movements. Use LeftControl to rotate.
The timeline now turns red when there's a keyframe present or yellow when it's automatically interpolating, making it easier to identify which frame to modify when creating an animation. If you want to create a loop, remember to copy the static position, paste it in the first frame, record it, and do the same in the last frame.
A function to delete the active keyframe in the timeline or delete all and restart the animation has been added.
An orbital camera and FOV have been added to the character creator.
The method for moving hair in the character creator has been modified.
An initial screen has been added to the character creator (after genital selection) to choose body traits before starting modifications, including gender traits, muscles, and weight.
An additional config icon in the playscene has been added to modify each character's jiggle. For strong jiggle, set the first slider nearly to the maximum and the next two sliders nearly to the minimum; you can experiment with these settings.
Resolution issues have been fixed (further improvements possible), and a batch file is included to reset preferences if needed from the previous version or if any bugs occur. The game also generates a custom file just in case.
Various graphical and performance improvements that I can't recall have been made.
Many other improvements and content were left out because I haven't been able to spend much time on the PC in the last few days; they will be added in the next update.
For the next update I am going to focus a little more on the play mode, to make it more usable and fun.
Known bug, free deform drag function gives glitches in the mesh due to symmetry (the fix has not been added yet but it is practically solved)