Malevolence: The Sword of Ahkranox

Malevolence: The Sword of Ahkranox 1.0

Version
1.0
Version Date
April 9, 2019
Links

Patch Notes

Release of v1.0

Hi all.

I bet you never thought you'd see this announcement, hey… I know many have thought this was vapourware, but the truth is - while I haven't always been the best at keeping people updated - I have never stopped working on this game for all these years, as all of the long-time players will attest to. As a sole developer it has been a monster - a much larger monster than I ever anticipated - and it developed such a tight-knit and dedicated community over on the official forum that various suggestions, ideas and input from you guys led to this game turning into a HUGE project for any team, let alone one individual guy working on it alone for so long.

I know not everyone believed we'd get here, and based on the stories I've heard of other devs who have walked away from their projects I frankly don't blame anyone for thinking that - but I was never going to. I've had so much amazing support and encouragement and belief from my players that it's really kept me going. This ended up being a ten-year project, and boy what a decade it's been.

It's not perfect (what game is, really), but it's fun, it's massive and - as the more dedicated players will tell you - it has many, many, many hours of fun to be had in the world of Ahkranox, with a lot of replayability.

To the old players, I say thank you. Names like Hyfrydle, Tnoyce, ShoHashi, DarkByNight, Aleopheus, Smeggit, Scorpius, Kneecleaver, SubsistCyber, Shephard, Stefacle…… So many more, and I apologise if I forgot (I'm half asleep as I type this) you guys have all been absolutely incredible and I've made so many great friends in you all. And my test team, made up of many of those names, have been an absolute pillar that held me up all those years. There's no way in this life I'll ever be able to repay them enough.

To the new players, I say welcome. This project is a labour of extreme love, and despite being imperfect is a testament to dedication to wanting an idea to exist. Be patient with it if you've not played old-world RPGs before. This game is designed to not be like your modern games. It's a throwback to a time where games were far more unforgiving. I highly recommend watching ShoHashi's Lets Play series on YouTube as it is the best depiction of the game that I could have ever asked for.

But really the main message is, have fun with it. There is an INCREDIBLE community built around this game (on the official forum) and they will be very, very willing to help out anyone who needs it, from gameplay strategy to getting the video settings working (which can, for some people, be a little bit fiddly due to Windows recent updates)

But I hope you enjoy. I, for one, am not stopping here. There will still be updates for this base game, but I have also been preparing the expansion, of which the alpha build is with my test team. No rest for the wicked!

Otherwise, I'll see you in Ahkranox :)