Malice & Greed
Malice & Greed Aug 30 Content Update!
Version
Aug 30 Content Update!
Version Date
Aug. 29, 2021
Patch Notes
Aug 30 Content Update!
BUFF / DEBUFF CHANGES
Lust has been redesigned:
When you deal damage, give it Lifesteal and lose 1 Lust.
While fully Lusted, adjacent allies also gain HP equal to the stolen amount, and lust is fully progressed.
Lust skills have been rebalanced to compensate, but most of them will likely still need additional balance changes.
Burn's full stack effect is now:
While fully Burning, Damage taken from debuffs on you is increased by 1.
AWAKENING CHANGES
- The Awakening tree has been rearranged, and the edges of the tree are now connected by default instead of being locked behind a sidequest.
- Growing Threat has been replaced with Threatening Stance:
When a battle starts, all allies gain Threat.
When an ally kills an enemy, or casts a skill that costs 2 or more Crystals, they gain Threat.
Threat on the protagonist is permanent, and any further Threat they gain is given to a random ally without Threat.
- Threat:
When an ally with Threat casts a skill, if all allies have Threat, gain a Crystal.
When the enemy round starts, if all allies have Threat, destroy an enemy Crystal.
When either of these activate, all allies lose Threat, and can't gain more until their next round.
- Cutthroat activations above 1 Crystal now requires you to have double the amount of Dexterity as before.
- If the protagonist uses a skill to pass the turn to a unit while they have Surge, they now also transfer 1 Surge to the target.
NEW MIDBOSS ITEMS
- Damn Fine Coffee
Haste on allies reduces the stack of Debuffs on them by 1 at the start of the round, instead of progressing them.
- Bottled Lightning
When a Shocked ally deals Damage, transfer 1 of their Shock stacks to the target, and refresh it.
- Candelabra
When the enemy round starts, reduce the stack of all Buffs on fully Burning enemies by 1.
- Broken Bottle
When the enemy round starts, Enraged enemies deal 1 Physical Damage to themselves, and lose 1 Enrage.
- Grand Brew
Can traded for a Haven Influence passive.
NEW COMMON ITEMS
- Snowglobe
When the enemy round starts, if no enemy has been fully Frozen this battle, Freeze all enemies.
- Ouroboros
When you flee a battle, reroll its difficulty modifiers.
- Poison Arrow
The first time an ally will deal Damage that has Hunt, they fully Decay the target first.
- Knight Piece
Allows immediate travel to all Gravesites on the map.
- Lightbulb
Your chance to act first in battle is Lucky.
(Lucky values are rolled twice, keeping the better result).
CHANGES TO EXISTING ITEMS
- Nothing
Old: When the battle starts, Enlighten the protagonist.
New: When the protagonist is Potentiated while at maximum Potential, Enlighten them.
- Barbed Wire
Old: When enemy loses HP from ally Thorns, double the amount, and progress Thorns.
New: Each round, the first ally that takes Damage from another unit gains full Thorns.
- Cracked Skull
Old: [Midboss Item] When an ally becomes a corpse, Zombie them.
New: [Common Item] Each round, the first time an ally becomes a corpse, Zombie them.
- Filthy Blood
Old: [Boss Item] When an enemy becomes a corpse, Sicken all enemies.
New: [Common Item] When an enemy becomes a corpse, Sicken adjacent enemies.
- Steel Toe Boot
Old: [Midboss Item] When an ally's weakness is hit, fully Brace them.
New: [Common Item] When an enemy hits an ally's weakness, Maim them.
- Energy Condenser
Old: When an ally creates a Fading Crystal by passing, they gain 5 HP.
New: When Spin becomes full, the protagonist gains 5 Max HP.
- Accelerated Particle
Old (Strange Partcile): When an ally creates a Fading Crystal by passing, they gain 5 HP.
New: When an ally spends Crystals, increase this item's counter by the amount spent.
When the counter reaches 5, Haste the acting ally, and reset the counter.
- Mirrored Glasses
Old: Enemies take 2 more damage from Reflect
New: When a unit deals 10 or more damage to an ally, they reflect 4 Lightning Damage to themself.