Malice & Greed
Malice & Greed The Reawakening Update!
Version
The Reawakening Update!
Version Date
Aug. 13, 2021
Patch Notes
The Reawakening Update!
- There is a New Title Screen.
- There is a banger of a new boss theme by Valeriy Baryshev:
- All of the Awakening Passives have been overhauled. They now offer extremely powerful effects that allow greater freedom and flexibility.
- The requirements to reach each Awakening rank has been reduced, and Awakening Rank 3 is now available.
- A variety of events have had artwork added to them. New types of events to come.
- Items now have icons, and Starter Items now have their own interface.
- Skills now have icons. Skills that have the default icon will be replaced with unique icons over time.
- You can now Right Click units to rename them.
- A Status Display has been added, showing various unique effects on units.
- The game structure has been changed. Midbosses now respawn every run, but the total amount of them on the map has been reduced by 75%.
- A start of run screen has been added for build selection, and Haven Passive Trees. Haven Passives are now earned per-run instead of being a persistent form of meta progression, and fewer can be obtained simultaneously.
- An end of run screen has been added for victory and defeat. Expect enhancements to this in the future!
- 2 New Units: Wendigo, Techmage
- Unit Art added: Infuser, Devout Phenite, Saboteur, Wendigo, Scavenger, Sungazer, Soulmelder, Stalker, Corrupted H-7, Cryojunkie, Techmage
- 2 New Keywords:
Innate: The Potential requirement to cast this skill checks your maximum, instead of your current amount.
Ultimate: Can only be used once.
- Passing now always turns full crystals into fading crystals if you have any full crystals remaining, before destroying any fading crystals. This gives you more versatility in turn management.
- You can now Summon for free on your first turn when you act first in battle.
- Initiative effects now activate on the unit's first turn, instead of immediately upon entering combat.
- The majority of skills with Potential requirements of 4 and above have had their requirements reduced.
- The majority of basic skills with low Potential requirements have had their damage and effectiveness increased.
- The majority of passive skills and normal items have had their effectiveness increased significantly, sometimes upwards of 400% more.
- 31 New Skills: Eureka, Plasma Rain, Reroute, Supercharge, Malfunction, Lab Rat, Endless Suffering, Overgrowth, Seismic Blows, Dredge, Roundhouse, Cryostasis, Bonebreaker, Misery, Internal Bleeding, Sudden Death, Third Eye, Physique, Undead Army, Blood Mark, Hungry Soul, Bloodletting, Hemorrhage, Headcracker, Cremate, Reave, Menace, Cleave, Satiate, Frostbolt, Swalllow Whole
- Brace: Now gives 1 Defense per stack, instead of reducing damage taken from weakness hits. Brace is progressed when the unit takes damage greater than the amount of Brace on them.
- Sick units now also lose 1 HP per stack when Sick progresses.
- Invigorate now grants 3 Max HP when it progresses while fully stacked, up from 1.
- Units will now only offer items in Bargains up to 7 times per run, and a maximum of 4 items can be accepted from bargains. After this, all bargains from units will be skills instead.
- Unscripted Emergency Bosses no longer spawn until the player has defeated at least 1 Midboss on their save file.